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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 14 hours, 11 minutes ago
Devlog #17: The Livestream - By Michael Grand
Over the last month we've had fun doing the livestream. We made new friends and everyone had a great time during this month-long experiment.After a month of livestreaming, we've discovered that we...
Developer Journal - 16 hours, 47 minutes ago
quick test - By Gaiiden
deleting soon
Developer Journal - 1 day, 11 hours ago
Alpha release delivered - By cozzie
Hi everybody.I want to take you on a trip through the development of my 2nd game ever. Note that the 1st was just a 'simple' Asteroids clone, though completely finished with difficulties, levels an...
Developer Journal - 2 days, 10 hours ago
Color Grading! - Yay - By Migi0027 (肉)
Another entry! http://public.gamedev5.net//public/style_emoticons/default/tongue.png So something I never got a basic implementation of was color grading, so today I decided to get a rough implemen...
Developer Journal - 2 days, 21 hours ago
Gnoblins is on facebook now - By Ashaman73
...so check it out: http://www.facebook.com/Gnoblins
Developer Journal - 4 days, 15 hours ago
Through iOS App Review - By gdunbar
http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_18749.jpg I'll release on Monday or Tuesday when I have time to send out notifications to everyone.Geoff
Developer Journal - 5 days, 6 hours ago
Devlog #16: The Bugs are Fixed... I Think - By Michael Grand
Well, the good news is that this works!http://www.ifthensoftware.net/wp-content/uploads/2015/02/pulling-across-maps-works.gif I finally managed to fix pulling across map borders. You still aren't...
Developer Journal - 5 days, 14 hours ago
The game I'm working on...it will tower defense! - By Pavloid
Hello!I want to tell everyone about the game on which I am working. It will be a Tower Defense, but with some differences. The game was created in Unity, target devices: android, wp, ios.The game c...
Developer Journal - 6 days, 7 hours ago
Devlog #15: Pulling is Buggy - By Michael Grand
The Pulling Mechanic So, today I started work on the "pulling" mechanic. This mechanic allows you to pull other characters around the map. Such a feature would be useful in combat, and would also...
Developer Journal - 1 week, 5 hours ago
Devlog #14: The World of Volund has been Mapped! - By Michael Grand
Grabbing Sprite Today started off with a relatively easy task: Add in a "grabbing" sprite for when a character grabs on to another.I started off with getting things setup to add the sprite to the...
Developer Journal - 1 week, 5 hours ago
Devlog #13: New Version and Lots of Fan Art - By Michael Grand
Name Tags Due to popular request, "name" tags have been added at the last minute. The name is simply an incrementing number, but it allows you to identify each other while playing.Fanart by Surviv...
Developer Journal - 1 week, 7 hours ago
Chapter 4 Screenshot - By gdunbar
More working on the Inbarr Manor, the base of operations for Chapter 4. Here's a screenshot from the level editor:http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_146617.jpg
Developer Journal - 1 week, 1 day ago
Entities can be a plain integer too! - By TheChubu
In this update I'll talk about the latest features of dustArtemis, int based entities and component pooling. dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenc...
Developer Journal - 1 week, 2 days ago
Playing with new content generation - By CulDeVu
Hey all!So I've been working on fixing an annoying little bug in the physics engine that sometimes makes you get stuck on corners. The fix is kinda hack-ish, but hey. Can't do anything about it. I...
Developer Journal - 1 week, 4 days ago
Thought about PIMPL - By Aardvajk
Was just thinking about using some PIMPL in a project I'm working on and had a thought about avoiding the (probably irrelevant) cost of having to new the implementation for a value class.Would this...
Developer Journal - 1 week, 4 days ago
Devlog #12: The Mystery of the Vanishing Caboose - By Michael Grand
It was a dark and stormy night...No, not really. Although the morning certainly started off cold!Bugs, Bugs, and um... Bugs Today was full of bug fixing, which I expected going into it. The day st...
Developer Journal - 1 week, 4 days ago
4) Assets... uggh - By AFS
Hello.I've only worked a few hours on this little monster this week, I have been very distracted with "real life". The only "work" I did (if we can call it "work", because to me working on this fee...
Developer Journal - 1 week, 4 days ago
Working on Chapter 4 - By gdunbar
Here's a screenshot of the level editor, working on the exterior of the Inbarr Manor:http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_94554.jpg In Chapter 4, Inbarr Manor is your bas...
Developer Journal - 1 week, 5 days ago
Shadows and Point Lights - By Bacterius
In the last entry we set up a simple ray tracer capable of rendering two spheres into an image with solid colors, without any kind of lighting. For this entry we will extend our ray tracer a little...
Developer Journal - 1 week, 5 days ago
Devlog #11: Choo-Choo! - By Michael Grand
Uh... That Shouldn't be Happening So today started off with fixing a rather odd bug. You see, the- Uh... Well. This is easier shown than described:http://i2.wp.com/www.ifthensoftware.net/wp-conten...
Developer Journal - 1 week, 5 days ago
Back into App Store Review - By gdunbar
Try again. Hope I got it right this time.http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_27164.jpg Also, considering... should I post little updates like this here to my dev journal...
Developer Journal - 1 week, 5 days ago
Volund Livestream for 2/18/2015 - 2D MMORPG Game Development - By Michael Grand
Today's game development livestream is starting at 8:30am PST!Schedule On today's livestream, Mike will be working on the "grabber dragged along" mechanic. He started work on this mechanic in yes...
Developer Journal - 1 week, 6 days ago
Devlog #10: A New Mechanic and Helpful Bug Fixing - By Michael Grand
Hindering Movement is Finished The biggest news I have today is that the "hindering movement" mechanic is finally finished! Here is an animated gif of it in action:http://www.ifthensoftware.net/wp...
Developer Journal - 1 week, 6 days ago
Volumetric Lighting! - By Migi0027 (肉)
So one topic that we all hear over and over is VOLUMETRIC LIGHTING ( caps intended ). Why? Because its so damn awesome. Why not? Because it can get expensive depending on the hardware. So after cou...
Developer Journal - 1 week, 6 days ago
Got It! - By gdunbar
Figured out (I believe) the issue with the app store. My code was barfing on displaying the chapter price, in a non-US locale. I still couldn't get the bug to exactly manifest, but by changing the...


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