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Developer Journal - 2 weeks, 6 days ago
Back to skool! - By Ubermeowmix
Had to learn Pythagoras and Trigonometry as I didn't realise that a large amount of game development relies on them. Plus SDL can't draw circles so I came up with a function that takes steps a...
Developer Journal - 3 months, 3 weeks ago
Is there a hexagonal analog of Conway's Game of Life? - By jwezorek
The short answer is that in the hexagonal case the best analog of Conway's Game of Life -- in my opinion as someone who has been a CA hobbyist for 30 years or so -- is an original creation which I...
Developer Journal - 9 months, 2 weeks ago
Lifelike, or the Joy of Killing Time via Breeding Little Squiggles - By jwezorek
A couple of weeks ago I got interested in this project but wanted full control of the code, wanted to know exactly what it is doing, wanted a bunch of features like the ability to import and expor...
Developer Journal - 1 year, 2 months ago
Binary shoes, concrete head! - By Ubermeowmix
Hitting walls again, but I've learned just to strap on my protective hat and charge though it... finally emerging on the other side unscathed but realising that the other side of the wall has more...
Developer Journal - 1 year, 2 months ago
draak update - By jwezorek
Below is gameplay video of a prototype of the puzzle game “Draak” that I am working on. Draak will be an iPad-only iOS game; the prototype below is written to Windows in C# on top of MonoGame. ht...
Developer Journal - 1 year, 6 months ago
My Code for Doing Two Things That Sooner or Later You Will Want to do with Bezier Curves - By jwezorek
I just added full cubic bezier curve support to the vector tessellation creation tool I am developing (see here ). I’ll include some video at the end of this post showing this feature in action but...
Developer Journal - 1 year, 6 months ago
Nothing is a beginning - By Ubermeowmix
I find my self sat here after years of learning and months of struggling on and off to work towards a lifelong dream. I feel both mentally battered and somewhat awakened at the same time to a world...
Developer Journal - 1 year, 6 months ago
Sweet Snippets - Handling Input and Callbacks with Awesomium - By Washu
In our previous entry we started rendering a UI overlay on our application. We added some basic interactivity in that we can update a health bar by sending javascript commands. However, what if we...
Developer Journal - 1 year, 7 months ago
Sweet Snippets - More Using Awesomium and Direct3D - By Washu
In the previous entry we built up a basic sample that loads a web page and uploads it to a texture, which we then rendered to a full screen triangle. In this entry we're going to work on optimizin...
Developer Journal - 1 year, 7 months ago
Sweet Snippets - Rendering Web Pages to Texture using Awesomium and Direct3D - By Washu
With our familiarity with Direct2D now maximized, it's time to move on to other methods of rendering UI and text! At this juncture you're now familiar with Direct2D and it's power (well, maybe not...
Developer Journal - 1 year, 7 months ago
Sweet Snippets - More Text Rendering with DirectWrite/Direct2D and Direct3D11. - By Washu
Previously we built ourselves a short little application that displayed some text over a triangle. Rendered using Direct3D11, DirectWrite and Direct2D. There were a few problems with the sample th...
Developer Journal - 1 year, 7 months ago
Sweet Snippets - Rendering Text with DirectWrite/Direct2D and Direct3D11. - By Washu
At one point there was a series called Sweet Snippets. I don't remember where, but I think it was in the C++ Magazine (when such a thing still existed). Anyways, this is not an attempt to resurrect...
Developer Journal - 1 year, 7 months ago
Untitled Escher Game Update - By jwezorek
I’ve decided my “ untitled Escher game “, i.e. Zoop on a double logarithmic spiral, is going to be named “Draak”, which is the Dutch word for dragon. The title bears no relation to the game bey...
Developer Journal - 1 year, 8 months ago
C++ Quiz #4 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler's knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 1 year, 8 months ago
C++ Quiz #4 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler's knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 1 year, 8 months ago
C++ Quiz #3 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler’s knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 1 year, 8 months ago
C++ Quiz #3 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler’s knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 1 year, 8 months ago
C++ Quiz #2 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler’s knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
< Developer Journal - 1 year, 8 months ago
An Application for Creating Novel Escher-like Tessellations of the Plane - By jwezorek
Over the past several weeks I have been investigating desktop applications for creating novel Escher-like tilings of the plane. Basically I’ve determined that none of what is publicly available is...
Developer Journal - 1 year, 9 months ago
What I am working on… - By jwezorek
I’m working on a puzzle game for iPads that takes the mechanics of a somewhat obscure game from the 1990s(*) and puts them on a double logarithmic spiral. The final app will be styled similar to...
Developer Journal - 1 year, 10 months ago
Discretely Distributed Random Numbers in C# - By jwezorek
Random numbers generated from a discrete distribution are commonly needed in game development.By "discrete distibution" we just mean the roll you get from something like an unfair die, e.g. you wan...
Developer Journal - 1 year, 10 months ago
Building a SlimDX MiniTriangle sample with Direct3D11 and IronPython - By Washu
<p>I generally don't post huge code dumps, mainly because I find them more annoying and less helpful than some books/authors might. But you know, I've been playing with IronPython/SlimDX re...
Developer Journal - 1 year, 10 months ago
Building a SlimDX MiniTriangle sample with Direct3D11 and IronPython - By Washu
I generally don't post huge code dumps, mainly because I find them more annoying and less helpful than some books/authors might. But you know, I've been playing with IronPython/SlimDX recently and...
Developer Journal - 1 year, 10 months ago
SlimGen and You, Part ADD EAX, [EAX] of N - By Washu
So far I’ve covered how SlimGen works and the difficulties in doing what it does, including calling convention issues that one must be made aware of when writing replacement methods for use with Sl...
Developer Journal - 1 year, 10 months ago
SlimGen and You, Part ADD EAX, [EAX] of N - By Washu
So far I’ve covered how SlimGen works and the difficulties in doing what it does, including calling convention issues that one must be made aware of when writing replacement methods for use with Sl...


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