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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 17 hours, 40 minutes ago
Art - Work in progress - By Ashaman73
It is art time again :-)I'm working on the creatures you can encounter in Gnoblins at the moment. Currently there are almost 20 different creatures in the pipeline, most are still in the modelling...
Developer Journal - 23 hours, 6 minutes ago
The Rendering Equation - By Bacterius
Please forgive the delay between the previous entry and this one. I didn't mention this before, but I'll try to post these at intervals of two weeks to a month or so; I had already prewritten the f...
Developer Journal - 3 days, 4 hours ago
Game Production Update: Jan - Mar 2015 - By slayemin
A lot has been happening in the last few months and I've been procrastinating on writing this journal entry.Game Summary: The currently untitled PC game is a 4X turn based fantasy strategy game whe...
Developer Journal - 5 days, 7 hours ago
Videos - By alfith
Hello.I uploaded the 3 videos I currently have of the game development.The first one is the old terrain + paths test:- infinite terrain- terrain "patch" system to create craters- random tree placem...
Developer Journal - 1 week, 3 days ago
Playing around with environment lighting mockups - By Servant of the Lord
I've been playing around in Paint Shop Pro to mockup different environment lightings. These are conceptual (they aren't in-game): http://puu.sh/gGSr4/c1948952f0.png This is stylistic practice for...
Developer Journal - 2 weeks, 2 days ago
Data permanence (or a lack thereof) - By swiftcoder
When Google VP Vint Cerf warned that increased dependence on technology could lead to a ‘digital dark age’ , he merely echoed the concern of everyone involved in the preservation of information in...
Developer Journal - 2 weeks, 2 days ago
Fluid simulation and swimming - By Ashaman73
Time to show something off http://public.gamedev5.net//public/style_emoticons/default/smile.png Recently I worked on the fluid simulation in Gnoblins. Until now fluids in Gnoblins were merely a vis...
Developer Journal - 2 weeks, 5 days ago
3D model - By alfith
Hi,I did a lot of work in the game these days. Now, I can export meshes from Blender, read description files for fonts, materials, objects, levels and render the level. Everything still needs a lot...
Developer Journal - 3 weeks, 2 days ago
Environemnt agents come to the rescue - By Ashaman73
In the previous posting ServantOfLord mentioned, that water could be interact with objects like torches. From a technical perspective it comes down to checking masses of objects. In the past I alre...
Developer Journal - 3 weeks, 3 days ago
Workin' on the editor - By Servant of the Lord
Progress is picking up again on my 2D RPG game. I never stopped working on the game's engine/editor, but progress was mostly non-visual and slow-moving progress. The engine uses 'layers' (and 'floo...
Developer Journal - 3 weeks, 3 days ago
Musing about swimming... - By Ashaman73
In gnoblins I use a dynamic water system, that is, some areas are flooded, you can flood or drain them. The question is now, how do your minionsor other creatures react to water ? This is no trivia...
Developer Journal - 4 weeks, 1 day ago
Gnoblins is on facebook now - By Ashaman73
...so check it out: http://www.facebook.com/Gnoblins
Developer Journal - 1 month, 1 week ago
Shadows and Point Lights - By Bacterius
In the last entry we set up a simple ray tracer capable of rendering two spheres into an image with solid colors, without any kind of lighting. For this entry we will extend our ray tracer a little...
Developer Journal - 1 month, 1 week ago
First Steps - By Bacterius
So about a year ago I posted about writing a ray tracing article series. Unfortunately I did not actually have the time to begin working on it last year, and since then it has been gnawing at me, b...
Developer Journal - 1 month, 1 week ago
They are still alive... - By Ashaman73
I mean the Gnoblins http://public.gamedev5.net//public/style_emoticons/default/wub.png After such a long time of silence I have some news and something new to watch.http://public.gamedev5.net//pub...
Developer Journal - 1 month, 3 weeks ago
Last one - By alfith
Yesterday, I did the AT-AT. It was not very difficult: small amount of parts, only a few are really small, assembly is not acrobatic. The result is still convincing I think. For a bit of explanati...
Developer Journal - 1 month, 3 weeks ago
Light Metal Universe - By alfith
Hello.Still no game screenshot for today but I finished two metal models: I had to use tweezers (some parts are 1-2mm wide) and various sizes of screwdrivers (to shape the cylinders).Two more to g...
Developer Journal - 2 months, 3 days ago
Rover and menu - By alfith
Hi,The papercraft Moon rover is finished Concerning my game, I do not have a lot of things to show but I have a working menu A lot of things are done but they are behind the scene. It is not visib...
Developer Journal - 2 months, 1 week ago
Useful debugging tools and features - By Ashaman73
Bug finding is one of the more frustrating tasks when coding a game. Just yesterday I hopefully hunted down a very frustrating bug, thought I hoped this already 3 times before.Sometimes bugs are re...
Developer Journal - 3 months, 1 week ago
Magic Game Update - December 2014 - By slayemin
The source of my stress stems from money issues. I had this idea that I would invest all of my savings in the stock market and then operate my business off of the interest of the investments. Great...
Developer Journal - 3 months, 3 weeks ago
Breaking your engine/game... - By Ashaman73
It is a very long time since I last posted about gnoblins (almost 2 years). After a major shift in the game design and some major refactoring actions, I'm stablilzing the gameplay at the moment. I...
Developer Journal - 4 months, 3 days ago
Month 5: Radical refocusing in game design scope - By slayemin
Alright, I have some bad news.In light of last weeks realization about what a "prototype" should look like and what my existing "prototype" was (a pretty tech demo with game elements), I decided to...
Developer Journal - 4 months, 1 week ago
Stress and production - By slayemin
I'm feeling the stress of financial pressure right now. My face is a bit scrunched in deep concern right now. Where is this coming from?I'm looking at my total savings and have calculated a monthly...
Developer Journal - 4 months, 1 week ago
Artwork, I guess. =) - By Servant of the Lord
I haven't posted in awhile (as usual), most of my updates just occur on twitter , where I usually post an average of 6 or so tweets a week (usually two or three tweets on a single day, then silence...
Developer Journal - 4 months, 3 weeks ago
Screenshot of my game engines sloppy particle system - By slayemin
I know it's a complete waste of time since Unreal Engine 4 will do all of this for me, but I really wanted to implement my own particle engine. It only took me two days to implement since my render...


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