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Artificial Intelligence

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 12 hours, 57 minutes ago
Items - By Drakonka
After finishing yesterday's post about generating images for user-combined substrate items I realized that I never really provided an explanation about how items work in general (or how they work f...
Developer Journal - 1 day, 5 hours ago
Generating images for combined substrate - By Drakonka
The Laravel 5 migration is complete and I'm back to substrate mixing and brain bug fixing!Actually, I think now that basic mixing is done I'm going to do a few weeks of just bug fixing. The substra...
Developer Journal - 2 days, 18 hours ago
Compute shader for skinned mesh animation - D3D11 - By Buckeye
Preface I was raised and educated as an engineer. Not an engineer for a locomotive (though I would've loved to have been such in the days of steam), but, by education and experience, an engineer i...
Developer Journal - 3 days, 4 hours ago
Environment Simulation - By Ashaman73
It is time for an other developer log, this time in video form. In one of the previous videos I demonstrated the water simulation capabilities in Gnoblins and I have promised to talk about further...
Developer Journal - 1 week, 15 hours ago
Game Development Career Guide (PDF) - By Tutorial Doctor
Found this awesome resource on all things gamedev:http://www.cs.northwestern.edu/~hunicke/pubs/gdmag_career_guide_feature.pdf
Developer Journal - 1 week, 2 days ago
PPP - Pixel Perfect Picking - Edge Selection adventures - By Buckeye
This blog entry describes the continuing adventure of coding an editor for a skinned mesh which has skeletal animation. Coding this app is intended not as a destination, but as a journey of learnin...
Developer Journal - 1 week, 3 days ago
Automatically Generating Sprites for a Space Shooter - By fastcall22
​I'm writing yet another generic space shooter while learning WTL, DirectX, and modern graphics programming along the way. Today was spent writing a script to build SVG fragments into a texture atl...
Developer Journal - 1 week, 3 days ago
BooH released, lessons learned and more - By cozzie
After about 4 months of hard work, today I've releashed my game; BooH.For the ones who read my earlier journal entries, it's been a heck of a ride http://public.gamedev5.net//public/style_emoticons...
Developer Journal - 1 week, 6 days ago
draak update - By jwezorek
Below is gameplay video of a prototype of the puzzle game “Draak” that I am working on. Draak will be an iPad-only iOS game; the prototype below is written to Windows in C# on top of MonoGame. ht...
Developer Journal - 2 weeks, 1 day ago
It's done! - By et1337
It took nearly 5 years, $30,000, and most of my sanity, but the game is finally done! Check it out: lemmagame.com Look for a more in-depth postmortem... soon. It's 6:30am and I haven't slept yet.
Developer Journal - 2 weeks, 2 days ago
IPBoard Chat Extension - By fastcall22
So I finally sat down and spent a Saturday morning extending IPBoard chat client. It works by rerouting IPBoard.prototype.chat to a custom function, which then transforms the message text through a...
Developer Journal - 2 weeks, 3 days ago
Down with the FastCall22 reign! - By CulDeVu
So FastCall22 has figured out how to kick himself in the gdchat. Well, he hath prowess over us no more!Here's how to go about it:Step 1:Pull up the developer tools that show you incoming and outgoi...
Developer Journal - 2 weeks, 3 days ago
Shelving the Prototype - By Orymus3
As an indie with a steady income, I have the ability to make prototypes and shelve them as needed.Today is one of these times.After spending some time to get Mercenaries running on Unity (2 Players...
Developer Journal - 2 weeks, 4 days ago
World Map Candidate - By JTippetts
Here is a very quick, very rough mockup of what I currently have in mind for the world map:http://i.imgur.com/zPGRISm.jpg The tags/locations on the map would be clickable, either on the map itself...
Developer Journal - 2 weeks, 5 days ago
Materialsystem - By Ashaman73
Currently I'm playing around with the material system of Gnoblins. Many models in Gnoblins are recoloured dynamically to have the option to quickly add new colour variances. I wanted to add materia...
Developer Journal - 2 weeks, 5 days ago
PPP - Pixel Perfect Picking - the Face Selection part - By Buckeye
A previous blog entry discusses the concept of using a second render target to store mesh data during rendering as an approach for picking vertices and faces. That entry didn't go into any detail...
Developer Journal - 2 weeks, 6 days ago
Procedural Genration Wiki - By Tutorial Doctor
A must have resource for learning about procedural generation algorithms. Very useful stuff:http://pcg.wikidot.com
Developer Journal - 2 weeks, 6 days ago
Just some notes taken over the years - By Buckeye
Nothing earth-shaking here - just notes to remind myself how to get some things done in Blender. The activities described assume a working familiarity with Blender 2.69, a knowledge of how to insta...
Developer Journal - 3 weeks, 15 hours ago
Migrating to Laravel 5 - By Drakonka
A few days ago I decided that there's no use putting it off any longer - it's time to upgrade to Laravel 5. I've been sitting on 4.2 for months and 5 is a major revision to...well...everything.I kn...
Developer Journal - 3 weeks, 1 day ago
What's it all about? - By JTippetts
I am still in the process of converting critical components to C++ classes, rewriting some of my procedural world generation layers to avoid returning by value from the Lua API, and other such nons...
Developer Journal - 3 weeks, 1 day ago
Assets: Creation & data processing - By Juliean
Last entry:http://www.gamedev.net/blog/1930/entry-2261068-advanced-asset-handling/ So after I've talked about the theory behind the new asset system, I'll now go on to show some of the implementati...
Developer Journal - 3 weeks, 3 days ago
Organizing a game - By polyfrag
Hello devs,I'm hosting a match right now and would like you to join to test the game and give me your thoughts.Windows: https://dl.dropboxusercontent.com/u/109630018/SFH_Win.zip Mac: https:...
Developer Journal - 3 weeks, 4 days ago
Small update with spaceships - By CulDeVu
Well, I didn't get much done this week, admittedly.I really dislike this part of the school semester. I'm not that used to the whole college thing just yet, so it kinda happens out of nowhere. Oh w...
Developer Journal - 3 weeks, 6 days ago
Project 30: Model and texture stage done - By Ashaman73
Finally, we have modelled and textured 30 different creatures (previous goal was 20 models). We need to add the basic animation to them now, but first off here is something to show off.First off, t...
Developer Journal - 3 weeks, 6 days ago
Importance Sampling - By Bacterius
Beware: this entry is HUGE, lots of stuff covered and it will likely take time for the reader to digest it all.A version of the rendering equation was introduced in the last entry. As we saw, the i...


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