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Artificial Intelligence

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 18 hours, 41 minutes ago
Beta 21 w/ skinned meshes released! - By Norman Barrows
Beta 21 w/ skinned meshes released!guys look kinda dumb, girls aren't that pretty, the guy walk ani is kinda awkward (leg bones rotated outwards too far), no action animations or drawing of equipme...
Developer Journal - 1 day, 19 hours ago
Smart enemies and AI - By braindigitalis
Hi everyone,I have had some spare time to spend on getting the AI working in my game for enemies. Moving on from simple Chickens, which don't do anything much except walk around waiting to be kille...
Developer Journal - 3 days, 5 minutes ago
Extra Credits - an online weekly video series about game design - By Norman Barrows
Extra Credits - an online weekly video series about game designhttp://extra-credits.net/shows/extra-credits/
Developer Journal - 4 days, 1 hour ago
Winner winner, chicken dinner! - By braindigitalis
Hi everyone!As the next step in my game i have decided to anger various right-wing animal rights groups by testing out virtual weapons on virtual chickens. The next step in my game was obvious in t...
Developer Journal - 5 days, 13 hours ago
Starting EckTech Games and Wrapping up my Floating Combat Text Asset - By Eck
Personal Update: During the early part of the week, I focused on preparing for my interview. I felt like I did really well, but they decided to go with the other candidate. Since I told them I was...
Developer Journal - 5 days, 23 hours ago
SnailLife messaging system - By Drakonka
"What's SnailLife", you say? Well I'm glad you asked! My snail simulation has gone through a couple of names...and even though I was never 100% happy with Gastropoda it was the best I could come up...
Developer Journal - 1 week, 1 day ago
Swordplay, castles and other RPG things - By braindigitalis
Hi everyone!As another week passes it's that time again to showcase what new features i've added to the game. This week i have concentrated on animations, and using the unreal engine per bone blen...
Developer Journal - 1 week, 2 days ago
On Embedding General-Purpose Scripting Languages - By ApochPiQ
I spend a lot of time thinking about programming languages. Most often it's from the perspective of a consumer, i.e. a programmer using Language X. Sometimes it's from the viewpoint of someone who...
Developer Journal - 1 week, 4 days ago
6 Fascinating Facts About How Video Games are Good For You - By Norman Barrows
6 Fascinating Facts About How Video Games are Good For Youfrom the Intel website:https://software.intel.com/en-us/articles/success-story-happy-jump?utm_source=outbrain&utm_medium=outbrain&u...
Developer Journal - 1 week, 4 days ago
Failures in GI-land - By CulDeVu
Hello all! It's been quite a while.So I've been working on life/jobs/family/etc the past couple months. A couple weeks ago, however, I decided to implement a type of arbitrary BRDF sampling based o...
Developer Journal - 1 week, 5 days ago
Unity Combat Text, Hits, Misses, Crits, Lasers, and Cannons - By Eck
Personal Update: So last week was my phone screening for an Educational Game Development job. I haven't interviewed in over 8 years, but I passed the screen and my face-to-face is this Tuesday. Ea...
Developer Journal - 2 weeks, 20 hours ago
From YAML to renderer in 50ms - By TheChubu
The idea of these couple entries will be to describe how I load my renderer's pipeline from a YAML file. In this particular entry I'll be describing the renderer architecture as it is right now. Fr...
Developer Journal - 2 weeks, 1 day ago
Work on skinned meshes continues - By Norman Barrows
Work on skinned meshes continuesI added the ability to draw weapon-in-hand to the skinned mesh test routine. It can toggle between weapon types, and uses the game's built-in matrix editor to positi...
Developer Journal - 2 weeks, 2 days ago
Give me my sword, so i might smite thee! - By braindigitalis
Hi everyone,The game is now advancing at quite some pace as i find all sorts of things here and there to add, all of which are requirements for gameplay. The main one of these this week has been we...
Developer Journal - 2 weeks, 5 days ago
Combat Text, Health Bars, and Ship Death - By Eck
Personal Update: So this was my first week of focused game development. I took a break from the laminate floors and just worked on my game. About half-way through my first full dedicated day, an o...
Developer Journal - 3 weeks, 2 days ago
Adding skinned meshes to Caveman - By Norman Barrows
Adding skinned meshes to CavemanA quick update since i haven't posted anything in a while.I'm busy adding skinned meshes to the game.When i started working on the game, i was not sure if i could dr...
Developer Journal - 3 weeks, 4 days ago
Seven Spells of... wha? What's all this rammel? - By braindigitalis
Hi everyone!This post earmarks the start of my new journal here on gamedev,net. I tend to start multiple projects at once, so that once i start feeling burnout bite on one, i can change to another...
Developer Journal - 3 weeks, 5 days ago
Floating Combat Text and Hardwood Floors - By Eck
Personal Update So the week before last, the puppies tore up the carpet in the living room and the linoleum in the kitchen. So last week, I spent almost all of my time laying Laminate Wood floors....
Developer Journal - 3 weeks, 6 days ago
Run-Up Re-Education - By Wyrframe
So, with my entry to the WoA III, I plan on polishing up my skills in preparation. I haven't done any real game work that actually had a end-user-like UI in a few years, just lots of backend stuff...
Developer Journal - 1 month, 1 day ago
Beautiful code part 3 - bottom up design - By Norman Barrows
Beautiful code part 3 - bottom up designan example of beautiful code using bottom up design.with this method, you start with the lowest level stuff, then add higher level layers until you have a su...
Developer Journal - 1 month, 1 day ago
Beautiful code - part 2 - top down design - By Norman Barrows
Beautiful code - part 2 - top down designan example of beautiful code.this was a result of top down design. IE high level routines fist, lowest level routines last.first, the algo was written in co...
Developer Journal - 1 month, 1 day ago
Skinned mesh code part 5 - implementation example 2 - By Norman Barrows
Skinned mesh code part 5 - implementation example 2another implementation example from caveman 3.0:this is the actual code that draws band members and NPCs in the game now. void draw_caveman2(int...
Developer Journal - 1 month, 1 day ago
Skinned mesh code part 4 - implementation example - By Norman Barrows
Skinned mesh code part 4 - implementation exampleAn implementation example from Caveman 3.0: // called by draw_skinmesh_caveman // draws eyeballs attached to the headbone with an offset.// to d...
Developer Journal - 1 month, 1 day ago
Skinned mesh code part 3 - mesh and controller memory pools - By Norman Barrows
Skinned mesh code part 3 - mesh and controller memory pools // ----------------------------------- skinned mesh pool API ------------------------------------------- struct skinned_mesh_master{LP...
Developer Journal - 1 month, 1 day ago
Skinned mesh code part 2 - Rockland skinned mesh API - By Norman Barrows
Skinned mesh code part 2Rockland skinned mesh API // ------------------------ Rockland skinned mesh API -------------------------- // -------------------------------- load skinned mesh ---------...


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