Artificial Intelligence
Writing Articles is Good for YOU!Posted by Michael Tanczos |
Latest Articles
|
|
A new method to speed up path finding
By Niu Jian |
|
|
|
Navigation Graph Generation
By Igor Borovikov |
|
|
|
The Core Mechanics of Influence Mapping
By Alex J. Champandard |
|
|
|
AIGameDev
By Dave Astle |
|
|
|
Pathfinding With the C4 Game Engine
By Jon Watte |
|
|
|
Design Pattern: Variant
By Ernest S. Pazera |
|
|
|
A* Pathfinding for Beginners
By Patrick Lester |
|
|
|
Vehicle Control with Neural Networks
By Philippe Kunzle |
|
|
|
Precalculated Pathfinding Revisited
By Richard Fine |
|
|
|
Implementing a Blackboard-like System for Squad-Level Combat AI Part I
By Phillip Culliton |
|
Latest Updates
| Status Update - 22 hours, 32 minutes ago Tournicoti Quand un mec commence sa phrase par "Ecoutez, ..." je ne l'écoute plus |
|
| Developer Journal - 1 day, 7 hours ago Gamedev Tycoon vs crackers - By Norman Barrows An interesting article about the game Gamedev Tycoon, and what the development team did as a pre-emptive strike against game crackers.The sad thing is the part about 97% downloading the crack inste... |
| Status Update - 1 day, 16 hours ago Tournicoti SmallTalk a été conçu par et pour des abrutis |
| Status Update - 1 day, 17 hours ago Aurioch Crap. Broke the game. 4 hours of bugfixing, here I come. |
|
| Status Update - 1 day, 20 hours ago Bacterius Space Engine looks pretty awesome. I just wish I could find Earth, but by the looks of it, that's going to take a while. |
|
| Developer Journal - 1 day, 23 hours ago Easy bake timers - By polyfrag are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_... |
| Status Update - 2 days, 16 hours ago Aurioch Solved pathfinding, I believe it provides enough challenge right now. Rest of the game is straightforward: options, art, powerups, sounds, particles. |
| Status Update - 2 days, 21 hours ago Tournicoti "In C++, memory leaks cannot be avoided" A teacher that should quit wine |
| Status Update - 3 days, 6 hours ago Tournicoti Je ne paierai plus pour entendre des fronts plats raconter des inepties verbeuses en faisant vaguement défiler un diaporama. Ces opportunistes me font gerber. Je veux des vrais professeurs pas des voleurs ! |
| Status Update - 3 days, 6 hours ago Tournicoti Je joue de l'orgue, cela ne veut pas dire que je suis curé ... Je joue du clavecin, cela ne veut pas dire que je suis royaliste ... Au lieu de nous saôuler avec vos inepties verbeuses en prétendant enseigner allez dans le privé |
| Status Update - 3 days, 8 hours ago Tournicoti Ce qui me fait bien marrer, c'est que les cons qui se vantent de ne pas aimer le clavecin n'en ont pourtant jamais entendu de leur conne de vie ... |
| Status Update - 5 days, 2 hours ago Medo3337 cunt |
|
|
| Developer Journal - 5 days, 8 hours ago Resource transport - By polyfrag The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own... |
|
| Developer Journal - 1 week, 11 hours ago Progress - By polyfrag Reached 32,781 lines of code.AI can now build roads, powerlines, pipelines and units. Pathfinding and framerate fixed.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildcarly... |
| Status Update - 1 week, 2 days ago Tournicoti L'Enfer, c'est sans doute aimer quelqu'un qui vous hait. |
|
| Developer Journal - 1 week, 2 days ago Man - By JTippetts Man, when I grow up I want to be like Christopher Bischoff , the guy that made this:http://www.stasisgame.com/wp-content/uploads/2013/04/STASIS-INFINITE-B.jpg Man. |
|
| Developer Journal - 1 week, 2 days ago Progress - By polyfrag http://www.youtube.com/watch?v=xc4nRgZ_6dg |
| Status Update - 1 week, 3 days ago Aurioch Looking at my old code, I really want to slap myself for writing it. |
|
| Developer Journal - 1 week, 4 days ago Pathfinding Fixed - By polyfrag Turns out it was a floating point subtraction-addition precision problem. |
|
| Developer Journal - 1 week, 5 days ago AI Placing Roads - By polyfrag AI is now able to place roads.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplacer_zps58d3002e.jpg Now to do the same for powerlines and pipelines. |
|
| Developer Journal - 1 week, 5 days ago Lemma - Alpha 3 Ready to Play - By et1337 http://www.youtube.com/watch?v=wwnujGWmhEg Download for Windows Check out the IndieDB project page Like on Facebook Follow on Twitter After seven months of hard work, Alpha 3 is ready to play!Som... |
|
| Developer Journal - 1 week, 6 days ago AI Placing Buildings - By polyfrag AI is now able to place buildings.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplaceb_zpsc89b1e0a.jpg Next I have to make AI connect its buildings by road.I also noticed a b... |
|
| Developer Journal - 1 week, 6 days ago Full speed ahead! - By ApochPiQ My big project at the moment involves rewriting the Epoch language compiler for what feels like the millionth time.The good news is, instead of yet another C++ incarnation of the compiler, this ti... |
|
| Developer Journal - 1 week, 6 days ago Change of Directions - By polyfrag This walkthrough stuff isn't working out.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1b_8_zpsf04b6d6c.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20m... |
|
| Developer Journal - 1 week, 6 days ago First Level (edit) - By polyfrag Here's how the first level is looking.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1b_8_zpsf04b6d6c.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc... |









