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Artificial Intelligence

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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 2 days, 10 hours ago
Month 5: Radical refocusing in game design scope - By slayemin
Alright, I have some bad news.In light of last weeks realization about what a "prototype" should look like and what my existing "prototype" was (a pretty tech demo with game elements), I decided to...
Developer Journal - 3 days, 43 minutes ago
Bret Victor on the Future of Programming - By Tutorial Doctor
Bret Victor seems to think that the future of programming will be more node-based too. This guy is awesome by the way.http://vimeo.com/71278954
Developer Journal - 3 days, 3 hours ago
Computer Programming: Disorganized Complexity - By Tutorial Doctor
The one thing that has plagued me is the disorganized complexity of the whole computer programming situation. Gist, Gits, Stack Overflow, Gamedev.net, IRC freenode, branches, forks, etc. There are...
Developer Journal - 1 week, 4 hours ago
Screenshot Saturday 199 - By et1337
“Level design for days” has been my motto for several months now, and this week is no different.Behold, new challenge levels! These are timed, bite-sized maps with simple goals that can be complete...
Developer Journal - 1 week, 4 days ago
Stress and production - By slayemin
I'm feeling the stress of financial pressure right now. My face is a bit scrunched in deep concern right now. Where is this coming from?I'm looking at my total savings and have calculated a monthly...
Developer Journal - 1 week, 4 days ago
Non-Euclidean physics (for real this time) - By CulDeVu
I know, I know. I've got the whole boy-who-cried-wolf thing going on here, but it actually works this time!It's crazy computationally expensive, the whole thing.The rendering is awful. Since there'...
Developer Journal - 1 week, 4 days ago
Artwork, I guess. =) - By Servant of the Lord
I haven't posted in awhile (as usual), most of my updates just occur on twitter , where I usually post an average of 6 or so tweets a week (usually two or three tweets on a single day, then silence...
< Developer Journal - 1 week, 5 days ago
An Application for Creating Novel Escher-like Tessellations of the Plane - By jwezorek
Over the past several weeks I have been investigating desktop applications for creating novel Escher-like tilings of the plane. Basically I’ve determined that none of what is publicly available is...
Developer Journal - 1 week, 6 days ago
Another way to fix your timestep - By Norman Barrows
Another way to fix your timestep: the famous article "fix your timestep":http://gafferongames.com/game-physics/fix-your-timestep/ attempts to address the problem of your simulation not running at...
Developer Journal - 2 weeks, 6 hours ago
Non-Euclidean prototype update - By CulDeVu
So, I don't know if you remember my last post, the one about building the physics for my new non-euclidean game prototype. If you don't I'll refresh you on generally what happened.Specifically, I s...
Developer Journal - 2 weeks, 9 hours ago
grepr - 7DFPS 2014 - By et1337
I survived 7DFPS , barely. Here are some fascinating statistics:Days to create an FPS: 7Hours spent: 93Levels built: 5Lines of code written: 2313Hours to spare before deadline: 2Functioning brain c...
Developer Journal - 2 weeks, 13 hours ago
"Here's some code. It doesn't work. What's wrong?" - By Buckeye
Beginner programmers may be unaware that, with the proper approach, debugging problems on their own can save time, and result in valuable self-education. An approach to debugging I call "Follow The...
Developer Journal - 3 weeks, 1 day ago
Physics Works! - By CulDeVu
I've spent the last week or so building a physics engine for the (as of yet unnamed) game I'm making based around distorting space.And guess what? It works! http://public.gamedev5.net//public/style...
Developer Journal - 3 weeks, 2 days ago
Stupid bit rot - By ApochPiQ
After a couple of days of preoccupation with other things, I sat down tonight to start hacking on Epoch. I was unprepared for the bizarre puzzle that unfolded immediately after.I had been mucking a...
Developer Journal - 3 weeks, 2 days ago
Screenshot of my game engines sloppy particle system - By slayemin
I know it's a complete waste of time since Unreal Engine 4 will do all of this for me, but I really wanted to implement my own particle engine. It only took me two days to implement since my render...
Developer Journal - 3 weeks, 3 days ago
ECS I: Entities, Components and Systems (basic design) - By Juliean
Last entry:http://www.gamedev.net/blog/1930/entry-2260428-gui-iii-widget-configuration/ Motivation: It took me a while to get back on writing since I've been busy. But now, as promised, I'm going t...
Developer Journal - 4 weeks, 9 hours ago
Screenshot Saturday 196 - By et1337
This past weekend I exhibited Lemma at the Ohio Game Dev Expo . It was an awesome time. Extra Life raised over $9,000 for charity (yes, it is in fact over 9000).The Oculus Rift was a huge hit!http...
Developer Journal - 4 weeks, 1 day ago
More hacking on native executables - By ApochPiQ
I've started the long and tedious process of slowly but surely hooking up every single Epoch language feature to the new LLVM bindings, so that the compiler can emit 100% native binaries instead of...
Developer Journal - 4 weeks, 1 day ago
Mass Murders, Christianity, LGBTQ, and GamerGate - By et1337
With a headline like that, what could possibly go wrong? In this article I present an idea that may help both sides of GamerGate survive the ordeal. Simply this: negative movements are counter-pr...
Developer Journal - 1 month, 1 day ago
Unity Tile Map Editor - By CRYP7IK
Recently I started a game with a friend which required a tile map, the following is a series of the editor progress.So first I got a basic layout of the UI: Then a pluggable menu bar (Inherit from...
Developer Journal - 1 month, 3 days ago
Native Binary Project: Day Whatever - By ApochPiQ
I continue to hack on the Epoch compiler, slowly shaping it into a powerhouse of executable binary generation. So far I've gotten the program string table and DLL import table built in a flexible a...
Developer Journal - 1 month, 3 days ago
Space distortion update - By CulDeVu
(Again, sorry for imgur image links. I really need to figure out how to embed image files)So far, I've been making pretty good progress. After a day and a half of mulling the problem over, I manage...
Developer Journal - 1 month, 3 days ago
Gui III: Widget configuration - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2260413-gui-ii-widget-class-design/ Now that I've talked about how Widgets can be used, its time to discuss how they can be configured.Positioning...
Developer Journal - 1 month, 4 days ago
Bringing this blog back to life - By CulDeVu
(Just as a pre-appology, sorry about the image links. Are you even able to attach images in Journals?)So I've decided to bring this blog back to life. When I originally started messing around wit...
Developer Journal - 1 month, 6 days ago
Rewrite ALL the things! - By ApochPiQ
OK so I'm not really rewriting everything ... just... a lot of it.The current runtime infrastructure for Epoch is precarious at best, and desperately needs some improvements. There are a number of...


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