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Artificial Intelligence

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 3 hours, 32 minutes ago
Closed test session, could need some helping hands ! - By Ashaman73
I want to start a new closed test only available to a small, dedicated group of testers. If someone has interest in helping me out, send me a PM and I will give you the download link :D Gnobli...
Developer Journal - 3 days, 16 hours ago
Rendering Tree Sprites - By JTippetts
It's been awhile since I did anything 2D-related, and I'm a little bit worried that some of those particular hard-earned skills are starting to fade from my weak brain. Last night, I was talking wi...
Developer Journal - 1 week, 1 day ago
Even more changes to first 6 levels. - By desdemian
I made several small changes to all levels, trying to smooth any rough edges the testers find. One problem with this approach: The games are going to be painted (as in, no tiles or reusable p...
Developer Journal - 1 week, 3 days ago
Preparing my engine for Vulkan API - By Ashaman73
Looking at the vulkan api so far, it could solve many of my rendering performance issues in my engine. My engine was based on OpenGL 1.2, followed by a transition to OGL 2.0 and lot of extension la...
Developer Journal - 1 week, 4 days ago
BrainHub and BrainRunner - Finally Over the Hump - By Drakonka
Note: This post may make more sense if you also check out the one I posted before Christmas on my blog (which I unfortunately forgot to also post here at the time: http://liza.io/the-brain-scope-i...
Developer Journal - 1 week, 5 days ago
Shuffling class responsibilities - By TheChubu
In this update I'll talk about the latest release of dustArtemis, which changes a bit the component handling.  dustArtemis  dustArtemis is a fork of Artemis Entity System , which...
Developer Journal - 1 week, 6 days ago
January Update - By slayemin
 Alpha game play footage of Spellbound: https://www.youtube.com/watch?v=AsTCEQYWRM8 Production: We're slowly changing gears from a production focus to a test, polish and promote focus....
Developer Journal - 1 week, 6 days ago
Extending Unity's Editor with a Custom Window - By Eck
Personal Update: Woohoo, my previous journal on Unity's Content Pipeline got featured. :D Snow-pocalypse 2016 has hit Tennessee! I think Nashville received five inches of snow and even the a...
Developer Journal - 2 weeks, 5 hours ago
January update: large creatures, polishing and preparing a closed test - By Ashaman73
Welcome to the January update.The focus of the last two month was the transition of the game from a developer version to something you should give someone for testing. That is polishing the art, th...
Developer Journal - 2 weeks, 2 days ago
Going Mobile - By ferrous
Oh, updated the webgl one, that link is here : Seems to work in Chrome now, yay. But oddly, it errored for me in FireFox at first. So lets see, since last time, I have: Added a local sc...
Developer Journal - 2 weeks, 5 days ago
Streamlining Unity's Content Pipeline - By Eck
Personal Update: I cleaned up my website to better showcase my projects and act like a portfolio. Before it was just a site for my Unity Assets, but now it shows some different projects I'm workin...
Developer Journal - 3 weeks, 2 days ago
ANL Expression Parsing - By JTippetts
Over the last several years, my noise library (ANL ) has been a sort of sink for whatever miscellaneous time I get in between work, kids, the house, game development, game playing, etc... It has ev...
Developer Journal - 3 weeks, 3 days ago
Smoothing out level 2 and 3. - By desdemian
Today there was some level design progress!  Based on some feedback, I've been working on the levels to solve details that players are striggling with. The second level had a few problems:...
Developer Journal - 3 weeks, 3 days ago
The 10 Suggestions. - By Alpheus
I think for anyone beginning to learn to game dev, you should heed the following Suggestions.I don't care how you do it; just do it.Your language doesn't matter. Your platform doesn't matter.Nothin...
Developer Journal - 3 weeks, 3 days ago
The Poor Man's Threading Architecture - By et1337
The game industry hit Peak Advice Blog a while ago. Every day I [s]read skim ten articles telling me how to live. Fear not! I would never give you useful advice. This series is about me writi...
Developer Journal - 3 weeks, 4 days ago
2016 Promises to be an Interesting Year - By Eck
Personal Update: I took a lot of time off over Christmas break just to spend it with my family and work on some Christmas projects. I broke my hermit vows to take my wife and daughter to go see th...
Developer Journal - 3 weeks, 5 days ago
Okay, so its been a while... - By ferrous
Okay, so I fell off the coding wagon, and found it a bit intimidating to jump back to the big TBS game. I decided I'd ease myself into it by playing around with a quickie simple game, and learn mor...
Developer Journal - 4 weeks, 1 day ago
New Demo out. - By desdemian
It's been a long time since I posted. I've been making significant changes based on some feedback received. There's a new alpha demo out in case you want to try it: www.themostposerheroes.com (...
Developer Journal - 1 month, 6 days ago
Quick Opaque Pointer Example - By fastcall22
Hi there. Someone on the chat today was asking about the pimpl idiom, and I thought I'd write up a quick little example. The purpose of an opaque pointer is to move the the implementation specific...
Developer Journal - 1 month, 1 week ago
Ludum Dare 34 Postmortem - By et1337
Friday 21:15 Fifteen minutes after the theme announcement, my friend Ben Homan walks through my front door. Not really my front door, I'm just a subletter. But this is a first. Normally he ignores...
Developer Journal - 1 month, 1 week ago
Writing a custom allocator that maintains smart pointers for STL containers (or at least std::vector) - By irreversible
I bumped into this problem when I decided to switch from my own lightweight vector container to std::vector, but wanted to have my usual amount of control over memory. My memory manager is a fairl...
Developer Journal - 1 month, 1 week ago
One code base to rule them all! - By slicer4ever
For quite awhile i took a break, getting frustrated with my progress on my framework. recently i've decided to come back with a new plan in mind, get it to the point that it can be used to make som...
Developer Journal - 1 month, 2 weeks ago
Spellbound: Winter Update - By slayemin
I've been procrastinating on writing an entry for the month of November due to some disappointments. I might as well get it out into the open. Before we get into that, I'd like to share some recent...
Developer Journal - 1 month, 3 weeks ago
Mathematics of Origami: Flat folding - By CulDeChu
So. Back at this. First things first. You can safely disregard most everything I said last post. All of that was very observation-based, and is actually incorrect in almost every way. Which mi...
Developer Journal - 1 month, 3 weeks ago
Fantasy Tactical Combat - Beginning Encounters - By Eck
Personal Update: Last week I spent a lot of time on Christmas projects and family time. I finally finished the quarter-round trim for the laminate floor project we started oh so long ago, and it l...


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