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Artificial Intelligence

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Developer Journal - 5 hours, 49 minutes ago
What's been up? - By studentTeacher
Hey Everybody!Well school's started and I'm back up and busy. Things in the game have been delayed quite a bit. Unfortunately the UAV project I'm leading this year has lost a few key members, so I'...
Developer Journal - 14 hours, 41 minutes ago
Month 4: Resisting Temptation - By slayemin
I've titled this post "Resisting Temptation" because it seems to be something I really need to remind myself to do more often. When you're building a prototype, as I should be trying to do, you do...
Developer Journal - 1 day, 14 hours ago
The building of Caveman - part 6 - data structures - By Norman Barrows
The building of Caveman - part 6 - data structuresWhen i first got into programming as my major, my biggest fear was that I'd end up as a database programmer. Turns out I became a gamedev. But i s...
Developer Journal - 2 days, 6 hours ago
Epilogue - A Post-Mortem on "The Life of Phillip Morris" - By Orymus3
Epilogue - A Post-Mortem "That chilling moment when I have learned the truth, and suddenly, my car became nothing more than a toy. I had lost innocence on that day, and I fought tooth and na...
Developer Journal - 2 days, 10 hours ago
The Week of Awesome II - And So it Ends... (post mortem) - By Eck
What went right? What went wrong? What did you learn?What went right? Planning - Before the competition started, I took some time to get my affairs in order. I cleaned up some of my framework co...
Developer Journal - 2 days, 10 hours ago
The building of Caveman - Part 5 - General code organization - By Norman Barrows
The building of Caveman - Part 5 - General code organizationThis is the general code organization used in Caveman:void main:----------------initprogrunprogendproginitprog------------------init z3d...
Developer Journal - 2 days, 14 hours ago
Week of Awesome II post mortem - By Erik Rufelt
Download link: http://www.rufelt.se/Timmys_Toys.zip Finished my Week of Awesome II entry yesterday (or actually this morning), called Timmy's Toys.Main game-play is a tower-defense, where the playe...
Developer Journal - 2 days, 20 hours ago
Week of Awesome: The Final Haul - By Mussi
Hey everyone,This week has been a blast! I was barely able to deliver anything, but I managed to get a grand total of 1 minute of simple gameplay in there http://public.gamedev5.net//public/style_e...
Developer Journal - 3 days, 4 hours ago
End of day seven - TWoA - By Servant of the Lord
Alrighty, here's my entry: [Download .zip file from Dropbox] https://pbs.twimg.com/media/Byq6HBvCUAAlEgo.png Man, this was really tiring. I had to vastly shift the gameplay mechanics earlier toda...
Developer Journal - 3 days, 4 hours ago
Moved to GitHub! - By TheChubu
Small update, moved the repo to GitHub, and config files. dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities, Com...
Developer Journal - 3 days, 6 hours ago
Spaces for all the things, and everything in its space - By ApochPiQ
So Epoch has managed to self-host (as of an embarrassingly long time ago) and the Era IDE is slowly turning into something actually worth using. Over the past few days I got a rudimentary symbol lo...
Developer Journal - 3 days, 14 hours ago
The Week of Awesome II - Day 7 - Crossing the finish line... - By Eck
A fallout style family portrait of the team, drawn by Laurie.Previous Entry: http://www.gamedev.net/blog/1922/entry-2260271-the-week-of-awesome-ii-day-6-no-7-ship-it/ This has been a ton of work,...
Developer Journal - 3 days, 16 hours ago
The Week of Awesome II - Day 6... No... 7? - Ship it! - By Eck
Sorry for not blogging yesterday. Here's what happened....Started around 7:30am, just messing around with light work. Played some Hearthstone with the kiddo, and read Day 5's entries. Someone said...
Developer Journal - 3 days, 17 hours ago
Mode of representation - By polyfrag
Here's what I played around with. I realized I was wasting too much time on making it look nice.https://dl.dropboxusercontent.com/u/109630018/temp/symwars2/aaa000/2014-09-02%2004-01-42.png https://...
Developer Journal - 3 days, 17 hours ago
Chapter 7 - Delivery! - By Orymus3
Chapter 7 Here we are, the competition is finally over!Here is my Build .(I've hosted in for convenience, so I can easily issue new builds as the day progresses until the Final countdown elapses.)...
Developer Journal - 3 days, 17 hours ago
Mode of representation - By polyfrag
Here's what I played around with. I realized I was wasting time trying to make it look nice.https://dl.dropboxusercontent.com/u/109630018/temp/symwars2/aaa000/2014-09-02%2004-01-42.png https://dl.d...
Developer Journal - 4 days, 4 hours ago
End of day 6 - TWoA - By Servant of the Lord
Well, we're coming down to it. Not sure I'll be able to make it (though I'll submit whatever I do have by the deadline). I'mma gonna havta pull an all-nighter to make sure I actually submit somethi...
Developer Journal - 4 days, 5 hours ago
Chapter 6 - By Orymus3
Chapter 6 There we are, tomorrow is the final day, therefore day 6 was critical: whatever I did not complete today simply won't be in the final game.So what DID I get in? - Sounds: That was my prim...
Developer Journal - 4 days, 8 hours ago
The end is Nigh - By TechnoGoth
http://neonjesterdesigns.azurewebsites.net/Images/lasttoy/dark_hall.png I didn't do much in the way of dev today. A couple of minor bug fixes and a small tweak. But the contest is nearly over and...
Developer Journal - 4 days, 12 hours ago
Week of Awesome: Day 3 - By Mussi
Hey guys and galls,This is my third day working on my game and even though I still have a few hours to go, I wanted to post an update as I didn't work on the game yesterday. Had to work for 9 hours...
Developer Journal - 4 days, 13 hours ago
more raypicks! raycast line of sight test - By Norman Barrows
more raypicks! raycast line of sight testI just posted some code to my Caveman journal that includes some raycast code for line of sight checks:http://www.gamedev.net/blog/1730/entry-2260249-new-av...
Developer Journal - 4 days, 13 hours ago
New Avian AI done + yet more raycaster / raypickcode! - By Norman Barrows
New Avian AI doneThe new Avian AI has been implemented.There are just a few remaining tasks to complete, and then the AI will be refactored, with the new orders features added.first off, i still ha...
Developer Journal - 4 days, 13 hours ago
Shaders: How Do They Work? - By et1337
Yesterday I gave a talk at Dev Workshop Conf introducing the basic concepts of vertex and fragment shaders. Unfortunately I don’t have a video, just this one potato picture: http://i.imgur.com/ej...
Developer Journal - 4 days, 21 hours ago
An architectural overview of the engine - By Juliean
In the last article, I talked about the story about how I got to start developing my "Acclimate Engine". This time around, I want to give a brief overview of how this engine currently works and loo...
Developer Journal - 5 days, 2 hours ago
Chapter 5 - By Orymus3
Chapter 5 Day 5 was the last day to implement any new gameplay element and was also supposed to be 'audio day'.Therefore, I can say I am 50% successful on day 5.I've successfully implemented nearly...


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