Jump to content

  • Log In with Google      Sign In   
  • Create Account

Artificial Intelligence

  Topic Started By Stats Last Post Info

  • You cannot start a new topic


Latest Updates
Developer Journal - 2 days, 3 hours ago
Gui II: Widget class design - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2260396-gui-i-learning-about-signalsslots/ So this time around, I'm going to talk about the engines GUIs main class, called "Widget". I took an ap...
Developer Journal - 4 days, 10 hours ago
Entity pooling and EntityObservers - By TheChubu
In this update: Entity pooling and refactoring EntityObservers.dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities...
Developer Journal - 4 days, 14 hours ago
Slimming down the Epoch runtime and improving program start times - By ApochPiQ
Right now a big limitation of the Epoch program execution model is the fact that .EXEs generated by the compiler are not in fact native binaries. They are compact bytecode wrapped in a thin shim th...
Developer Journal - 5 days, 8 hours ago
Screenshot Saturday 194 - By et1337
Just a quick update this week to confirm that I am in fact alive. The iOS contract game is just about done. I'm pretty happy with it. http://giant.gfycat.com/LeadingClassicHoiho.gif Now it's back...
Developer Journal - 5 days, 16 hours ago
What I am working on… - By jwezorek
I’m working on a puzzle game for iPads that takes the mechanics of a somewhat obscure game from the 1990s(*) and puts them on a double logarithmic spiral. The final app will be styled similar to...
Developer Journal - 6 days, 4 hours ago
Gui I: Learning about Signals/Slots - By Juliean
In order to make it easier for the reader, I decided to split the different modules up into multiple posts. This should also make it easier for me to write them when I got a few minutes to spare, t...
Developer Journal - 1 week, 2 days ago
Epoch Mailing List - By ApochPiQ
I've spun up a mailing list for the Epoch project, mostly because I'm tired of having conversations about it span half a dozen websites and PMs and blah blah.Here's the link: clicky . Or you can em...
Developer Journal - 1 week, 2 days ago
Three toads and the spit of a badger - By ApochPiQ
So Epoch has a couple of warts that I'm looking at smoothing out. One of them has to do with overloads that do type decomposition of algebraic sum types://// How things look today//type Optional...
Developer Journal - 1 week, 3 days ago
Unity, here we come! - By Orymus3
Some of you may already be aware that I was part of the Week of Awesome II jam a few weeks back (and finished 4th! yay!).I've already explained my reasons to participate in this event, and one of t...
Developer Journal - 1 week, 4 days ago
The judge's post-mortem - By slicer4ever
So with the Week of Awesome II coming to a close, some folks have asked me to also write up a post mortem on the entire event. I'm not the best at writing up these sort of things, but i'll see what...
Developer Journal - 1 week, 5 days ago
V2.00! (Easy Mode) - By Orymus3
Just thought I'd give everybody a rest and fix the controls.You can now play the 'Easy ' mode!Notable changes:- Increased the mass of the car- Reduced angular drag of the car- Drastically increased...
Developer Journal - 1 week, 5 days ago
Week Of Awesome II - My Scores - By slicer4ever
here you will find all my reviews/scores for the week of awesome II contestants: http://www.gamedev.net/topic/661418-the-week-of-awesome-ii-the-judge-thread/ ---Team: Orymus3:Game Link: http://orym...
Developer Journal - 1 week, 6 days ago
I Am Dolphin - Kinect Prototype - By Promit
I'd hoped to write up a nice post for this, but unfortunately I haven't had much time lately. Releasing a game, it turns out, is not at all relaxing. Work doesn't end when you hit that submit butto...
Developer Journal - 2 weeks, 1 day ago
Watching syntax evolve - By ApochPiQ
I'm still thinking a lot about the question of task syntax in Epoch. The more I contemplate the matter, the less I like the idea of having tasks be overloaded as the "only" way to do namespacing. I...
Developer Journal - 2 weeks, 1 day ago
Our New Game: I Am Dolphin - By Promit
After an incredibly long time of quiet development, our new game, I Am Dolphin, will be available this Thursday, October 9th, on the Apple/iOS App Store. This post will be discussing the background...
Developer Journal - 2 weeks, 2 days ago
Epoch Release 15 is now available - By ApochPiQ
Release notes .I didn't get a ton of votes, but all the votes I got were for doing a release sooner rather than later. So here you go, with all the warts and incomplete stuff.This is mostly a miles...
Developer Journal - 2 weeks, 3 days ago
Plodding ever onward - By ApochPiQ
I've begun the mammoth task of refitting the Epoch compiler to believe in namespaces.Up until now, all names have been global, and all named entities have existed as peers in the global space. (The...
Developer Journal - 2 weeks, 5 days ago
The Week of Awesome II - Sifting through the aftermath. - By Eck
Previous Entry: http://www.gamedev.net/blog/1922/entry-2260300-the-week-of-awesome-ii-and-so-it-ends-post-mortem/ I already wrote a post-mortem , so I guess this is a post-post-mortem? Panning for...
Developer Journal - 2 weeks, 6 days ago
Discretely Distributed Random Numbers in C# - By jwezorek
Random numbers generated from a discrete distribution are commonly needed in game development.By "discrete distibution" we just mean the roll you get from something like an unfair die, e.g. you wan...
Developer Journal - 3 weeks, 10 hours ago
What's been up? - By studentTeacher
Hey Everybody!Well school's started and I'm back up and busy. Things in the game have been delayed quite a bit. Unfortunately the UAV project I'm leading this year has lost a few key members, so I'...
Developer Journal - 3 weeks, 19 hours ago
Month 4: Resisting Temptation - By slayemin
I've titled this post "Resisting Temptation" because it seems to be something I really need to remind myself to do more often. When you're building a prototype, as I should be trying to do, you do...
Developer Journal - 3 weeks, 1 day ago
The building of Caveman - part 6 - data structures - By Norman Barrows
The building of Caveman - part 6 - data structuresWhen i first got into programming as my major, my biggest fear was that I'd end up as a database programmer. Turns out I became a gamedev. But i s...
Developer Journal - 3 weeks, 2 days ago
Epilogue - A Post-Mortem on "The Life of Phillip Morris" - By Orymus3
Epilogue - A Post-Mortem "That chilling moment when I have learned the truth, and suddenly, my car became nothing more than a toy. I had lost innocence on that day, and I fought tooth and na...
Developer Journal - 3 weeks, 2 days ago
The Week of Awesome II - And So it Ends... (post mortem) - By Eck
What went right? What went wrong? What did you learn?What went right? Planning - Before the competition started, I took some time to get my affairs in order. I cleaned up some of my framework co...
Developer Journal - 3 weeks, 2 days ago
The building of Caveman - Part 5 - General code organization - By Norman Barrows
The building of Caveman - Part 5 - General code organizationThis is the general code organization used in Caveman:void main:----------------initprogrunprogendproginitprog------------------init z3d...


PARTNERS