Jump to content

  • Log In with Google      Sign In   
  • Create Account


Artificial Intelligence

  Topic Started By Stats Last Post Info

  • You cannot start a new topic


Latest Updates
Developer Journal - 1 day, 4 hours ago
Signing up for: The Week of Awesome II - By Eck
Today, I signed up to enter The Week of Awesome II which is a week long game development jam here at www.gamedev.net starting September 22nd. Part of the judging criteria is a 10 point "Participa...
Developer Journal - 5 days, 48 minutes ago
Issuing orders to party members and refactoring AI... - By Norman Barrows
Issuing orders to party members and refactoring AI... NOTES:1. in this article, any distances mentioned are in feet.2. abbreviations used in the pseudocode: "ret" = return "dir" = directi...
Developer Journal - 5 days, 1 hour ago
Raypick test - By Norman Barrows
Someone asked to see my raypick test code.Here it is: D3DXVECTOR3 intersect_point; void calc_intersection(int x,int y){char s[100];D3DXVECTOR3 v,dir,origin, p1,p2, // line...
Developer Journal - 5 days, 13 hours ago
Zombie MO - By polyfrag
'nuf said.https://dl.dropboxusercontent.com/u/109630018/temp/pathogenb/aaa000/soffr.png https://dl.dropboxusercontent.com/u/109630018/temp/pathogenb/aaa000/sofout.png https://dl.dropboxusercontent....
Developer Journal - 1 week, 8 hours ago
Experimental virtual-machine-based branch of ANL - By JTippetts
I've pushed some commits to the vm branch of the ANL; you can find the new branch here .Note that the new branch is still very much in development. I haven't written any bindings for Lua, so the fr...
Developer Journal - 1 week, 16 hours ago
Brain dump: considerations for organizing code - By ApochPiQ
No structure or real nice formatting will be found in this post. This is a stream-of-consciousness blathering process wherein I contemplate how to organize code in a way that escapes the limitation...
Developer Journal - 1 week, 1 day ago
The Right Taxonomy of Code - By ApochPiQ
I've written before about how much I want to get away from the "code goes in files" model of programming. The more code I write, and the larger the project, the less it makes sense to organize ever...
Developer Journal - 1 week, 3 days ago
Screenshot Saturday 188 - By et1337
Unfortunately I’ve had to take September off to work for some clients, so Lemma is temporarily on the back-burner. HOWEVER. Wednesday night a certain something arrived in the mail. http://i.imgur...
Developer Journal - 1 week, 4 days ago
Month 3 Review - By slayemin
It's been a busy month. I've bolded the topic heads so you can skip around.Intel Buzz Workshop The Intel sponsored seminar at Digipen was kind of a waste of time. The fact that it's sponsored by I...
Developer Journal - 1 week, 5 days ago
Grand Strategy: Space War - "Mercenaries" -- Unity - By Orymus3
Greetings,For the longest time, I was hesitant to use Unity. Truth is, I'm not a big fan of editors: I generally feel I don't have sufficient control over what I'm trying to achieve, and this can b...
Developer Journal - 1 week, 5 days ago
Time sure flies... - By ApochPiQ
It's been well over a year since I embarked on the monumental project of self-hosting the Epoch language compiler. In all that time, there have been a whopping ZERO releases of the language or any...
Developer Journal - 1 week, 5 days ago
New project - By polyfrag
Got a new project. It's going to be great. Can't tell you what it is though.
Developer Journal - 1 week, 6 days ago
Games are for kids - By polyfrag
I have to remember that games are for kids. They don't need to be "theoretically complete models" or be deep or be "closed systems". I should tear up all my ideas for Corporation-States and just ma...
Developer Journal - 2 weeks, 1 day ago
Structural Integrity FTW! - By studentTeacher
After a weekend of thinking about the problem of structural integrity in a voxel game, I decided on trying out a sparse graph-based structure. The game will also need to know how it identifies some...
Developer Journal - 2 weeks, 3 days ago
Looking Forward, Meshing, Structures - By studentTeacher
Hey!Lately I've been looking into the future, trying to get a grasp on exactly what this game will be and how it can be implemented. There's been a lot going on with the code, and so I took the tim...
Developer Journal - 2 weeks, 4 days ago
Progress report, August 28th, 2014 - By Norman Barrows
Progress report, August 28th, 2014 Playtesting and tweaking continues. As they say "God is in the details!" Adjusting: collision radii, clip radii, research times and chances, gathering times and...
Developer Journal - 3 weeks, 1 day ago
A Looooong Journey - By studentTeacher
Hey all! It's been a while.....and a lot has been going on! I've been busy this summer with an internship working on autonomous UAV behaviours, so I've been having a blast with that. As of the stat...
Developer Journal - 3 weeks, 4 days ago
Finally got hired! - By dejaime
Hello Again!These last few days I've been under the radar, my poor blog probably feels really lonely right now, but there's a good reason.I have sent my CV for a local studio in hopes of getting a...
Developer Journal - 3 weeks, 6 days ago
First Look into Portas Aurora: Battleline Concept - By Navyman
https://www.youtube.com/watch?v=fylAAnvbwqQ This video highlights a few elements of the game and concept ideas.Updated the graphics to a Standard resolution Prototype Version of the Interface A...
Developer Journal - 4 weeks, 1 day ago
New tech - By polyfrag
I finally got it running at real-time speeds. https://www.youtube.com/watch?v=JbnvadZAP2Q Now it's possible to do lots of things. Like a "breakout"-type game. Or making underground bunkers, dig...
Developer Journal - 1 month, 19 hours ago
Graphics Now in 720p - By Navyman
After talking with a few devs in the chat here and talking to other team members, it was decided that the next logical step would be to upgrade the graphics from 720x938 of the image shown in the l...
Developer Journal - 1 month, 1 day ago
Cocos2d-x + Box2d Breakout Updated - By jwezorek
Cocos2d-x releases since version 3 have broken compatibility with old tutorials. This can especially be a problem when you want to do something slightly non-standard from the point-of-view of Cocos...
Developer Journal - 1 month, 1 day ago
Back from SIGGRAPH - By polyfrag
I have returned with inspiration.https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%201.JPG https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%202.JPG https://dl.dropboxus...
Developer Journal - 1 month, 1 day ago
Screenshot Saturday 185 - By et1337
Hello friends. Yesterday I finished the 5th level! It took much longer than anticipated because it’s actually 10 separate maps connected together. It includes some simple but hopefully interesting...
Developer Journal - 1 month, 3 days ago
Demo Now Visually Shareable - By Navyman
My last post, check it out , talked about the process leading to the creation of Battleline's Demo. Now 12 days into the Demo's development it has finally arrived at a point where, I believe, it is...


PARTNERS