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Developer Journal - 1 week, 4 days ago
Week of Awesome I V - Overdue Post Mortem - By Endurion
So now a week has gone by and the dust has settled. I had quite a bit feedback, some good, some bad, but one thing stood out: The spike collision. The collision box is too big. And t...
Developer Journal - 2 weeks, 2 days ago
Week of Awesome I V - Day 7 - By Endurion
And here's the final journal entry (final before the next). The game is more or less finished! A few last minute points:* Having the editor worked out nicely as I could build the last two...
Developer Journal - 2 weeks, 3 days ago
Week of Awesome I V - Day 6 - By Endurion
Due to other real life events I'm out for today, so here's a hurried journal entry. I added one more stage and made a preview. Having a preview possible was a good exercise as I discovered two...
Developer Journal - 2 weeks, 4 days ago
Week of Awesome I V - Day 5 - By Endurion
Finally it starts to feel like a game. It's not particularely challenging, but a little bit of puzzly goodness is hidden inside. Anyhow, today I chose some music (incompetech.com has some real...
Developer Journal - 2 weeks, 5 days ago
Week Of Awesome I V - Day 4 - By Endurion
Somehow my screen shots all look alike :) Added ways to die, change levels, a new device and finally ways to die.As new graphical feature walls now bring an implicit shadow with them which mak...
Developer Journal - 2 weeks, 6 days ago
Week Of Awesome I V - Day 3 - By Endurion
Day 3 has passed and I couldn't do as much as I thought. Anyhow, I added the obligatory keys and doors. The game play has somewhat changed as in you need to keep your lamp lit. Burning torches...
Developer Journal - 3 weeks, 5 hours ago
Week Of Awesome I V - Day 2 - By Endurion
Day 2 is coming to an end. Well, what did I achieve? As promised touched up my naff lighting system. Now it allows for colored lights. The calculated color is stored in the map (per frame) so any o...
Developer Journal - 3 weeks, 1 day ago
Week Of Awesome Iv - Day 1 - By Endurion
Welcome to day 1 of the Week of Awesome IV competition! So far the themes are graphical Shadows and Evolution, and gameplayish Undead and Ruins.First thought: Urgh. Second thought: Urgh. ...
Developer Journal - 7 months, 3 weeks ago
The 10 Suggestions. - By Alpheus
I think for anyone beginning to learn to game dev, you should heed the following Suggestions.I don't care how you do it; just do it.Your language doesn't matter. Your platform doesn't matter.Nothin...
Developer Journal - 1 year, 1 day ago
Week of Awesome III - Afterthoughts - By Endurion
The competition is over, you got judged, what now?For one, a main goal at any competition is to get feedback. Especially critics on the things that were not good. A competition like this usually ne...
Developer Journal - 1 year, 1 week ago
Week of Awesome III - Post Mortem - By Endurion
Now after all the dust is settled a Post Mortem to my entry Bunny Hop.What went right Even before the competition started I was pondering on what to do. In a previous Ludum Dare I had used a nifty...
Developer Journal - 1 year, 2 weeks ago
Week of Awesome III Final Entry? - By Endurion
Here's my hopefully final entry, unless I find bugs or manage to get more stages done :)All in all there's 21 stages, try to master them! (Mastering means use as few lives as possible)Download it h...
Developer Journal - 1 year, 2 weeks ago
Week of Awesome III Part #5 - By Endurion
More features, and ironed out a few bugs with switches. It's a good time to get the gameplay bug free now :)And creating the preview forced me to wrap the package up once, which is a good test by i...
Developer Journal - 1 year, 2 weeks ago
Week of Awesome III - Part #4 - By Endurion
And got the most boring stuff out of the way. Start menu, options screen, key mapping. Phew. There's no end screen, and I'm thinking about a level selection screen. However the latter requires a ce...
Developer Journal - 1 year, 2 weeks ago
Week of Awesome III - Part #3 - By Endurion
And added more gory goodness. Took me bit to reinvent (again) objects carrying other objects; as usual. Added switches with doors which need to keep held down. Also added saws http://public.gamedev...
Developer Journal - 1 year, 2 weeks ago
Week of Awesome III - Part #2 - By Endurion
I spent half the first day doing a bit of GUI all around which in the long run might actually have been a great idea. I really really don't like having to add GUI/menu structure at the last minute....
Developer Journal - 1 year, 3 weeks ago
Week of Awesome III - Part #1 - By Endurion
So the theme is "Death is useful". This actually matches an idea I had quite a time ago but never realised as game.It boils down to a simple 3d puzzle jump'n'run, where you as the player get severa...
Developer Journal - 1 year, 1 month ago
Adventurous Adventure - By Endurion
I'm currently attending yet another C64 game creation competition: Forum64.de's Adventure Competition 2015.I always wondered how the guys/gals at Lucasfilm Games managed to cram Maniac Mansion and...
Developer Journal - 1 year, 2 months ago
Week of Awesome III coming up - By Endurion
In the later times I've come to write more and more games for C64 and my PC development got less and less. I do love me my little peaks in the form of competitions, like Ludum Dare, or GameDev's We...
Developer Journal - 1 year, 10 months ago
Asset Studio - Asset Management Tool - By Endurion
After years and more years of manually adding new assets into code I tried a newer approach. I'll use this journal entry to show off my assetmanagement tool (Asset Studio) but also ask for similar...
Developer Journal - 1 year, 11 months ago
The Week of Awesome II - Post Mortem - By Endurion
Post Mortem to "Building Blocks" So I entered the Week of Awesome II competition last week. I simply love this tight deadline competitions. And I couldn't help it again.The theme came up as "The...
Developer Journal - 2 years, 6 months ago
Coroutines: Simple HTTP Server - By Net Gnome
Ok, what are we up to this time? This time we're going to go about making a very simple HTTP server that will serve static content and handle roughly 20,000 requests per second (I know in earlier p...
Developer Journal - 2 years, 6 months ago
Coroutines: Building a framework in C# - By Net Gnome
Where to start? So we want to build a Coroutine, where do we start? Firstly, and simply, choose a language which supports some sort of re-entrant behavior natively. C/C++ unfortunately don't really...
Developer Journal - 2 years, 7 months ago
Coroutines: Wierd Little Wonders - By Net Gnome
What is a Coroutine? In order to understand them, you need to understand a bit of history. The term coroutine was coined back in the 60s by Melvin Conway whom is famous for Conway's Law, but we'r...
Developer Journal - 3 years, 1 month ago
Open Sourcing Vaerydian - By Net Gnome
Well, now I've gone and done it... I made Alpha 2 of Vaerydian Open Source under LGPL v3 so its open and free to poke around in. I'm still going to keep developing on it as I see it as an interesti...


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