C# Workshop - General
Writing Articles is Good for YOU!Posted by Michael Tanczos |
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| Developer Journal - 4 days, 9 hours ago A C64 Game - Final Step - By Endurion And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it... |
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| Developer Journal - 1 week, 3 days ago A C64 Game - Step 99 - By Endurion And of course lots of little bugs were found and fixed http://public.gamedev5.net//public/style_emoticons/default/smile.png -Live number display was off on a new level.-Beams would sometimes not be... |
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| Developer Journal - 2 weeks, 3 days ago Musings on Data Configs - By Net Gnome Haven't done too much over this week. Mainly just working on concepts surrounding creature definition files and ideas on how i'll make map configs work.Here is how the creatures.v file is forming u... |
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| Developer Journal - 2 weeks, 3 days ago A C64 Game - Step 98 - By Endurion And here's the final bit, the extro part. Never have the player play through your whole game and put "Game Over" there. At the minimum a nice message is required http://public.gamedev5.net//public/... |
| Developer Journal - 2 weeks, 5 days ago Inserting a letter recursively - By Alpha_ProgDes NOTE: This is not complete. Touch ups, corrections, and changes will be made. This may be an article in the first future. But this is more of me working through the logic of a problem I was working... |
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| Developer Journal - 3 weeks, 5 days ago Not Dead - Just Quiet - By Net Gnome Well, first off, Vaerydian is still alive. I've done quite a bit with it since I last posted. I probably cant remember everything i've done since i posted last, but most of it has been placing syst... |
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| Developer Journal - 1 month, 1 day ago A C64 Game - Step 96 - By Endurion And a nice little update, Richard Bayliss added sounds effects. Now there's a SFX mode, toggle in the title screen with left/right. The effects are integrated in the player code as separate "songs"... |
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| Developer Journal - 1 month, 1 week ago A C64 Game - Step 95 - By Endurion Now a little update that adds a change that was long overdue: Zombies do not wake up all of a sudden, but peek out of the ground before. Now players should be able to escape if they're keeping an e... |
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| Developer Journal - 1 month, 2 weeks ago A C64 Game - Step 94 - By Endurion Now we have a real two player coop mode. It's not both players playing by themselves, but true teamwork. Sam needs to capture, and only then Dean can shoot enemies. To makes things easier we add a... |
| Developer Journal - 1 month, 2 weeks ago From: Looking to get into sprite-based 2D game programming - By Alpha_ProgDes Source: Looking to get into sprite-based 2D game programming |
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| Developer Journal - 1 month, 3 weeks ago A C64 Game - Step 93 - By Endurion Step 93An addon to make the other bosses a bit stronger against Sam. Now you need to re-grab the boss after every hit you place.Previously Sam only had to stand there and keep fire pressed. Hardly... |
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| Developer Journal - 1 month, 4 weeks ago A C64 Game - Step 92 - By Endurion Poor Sam was left out again. Now he can kill the boss too. Since the boss is a special beast you wouldn't want Sam just to stand there and kill him without any reaction.We add a new variable BOSS_H... |
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| Developer Journal - 2 months, 6 days ago A C64 Game - Step 91 - By Endurion Aaaand the torso gets to fight back too, not only sit put. Time to reuse existing code again. The torso will spit out bats just like the last two bossed did. SPRITE_MODE_POS is used to stop the att... |
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| Developer Journal - 2 months, 1 week ago A C64 Game - Step 90 - By Endurion And the boss got a bit more lively (visually), it was quite stiff previously. Moving body parts and the head screams (also visually) when getting hurt. The boss helper code is enhanced by a routine... |
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| Developer Journal - 2 months, 2 weeks ago A C64 Game - Step 89 - By Endurion Now you can kill the last part. Beware, it will fight back though! All kind of changes are added to the boss 7 behaviour routine, as it now gets a new state. First of all, handle getting hit;------... |
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| Developer Journal - 2 months, 3 weeks ago A C64 Game - Step 88 - By Endurion And finally, here's the big boss. Expect him to put up quite a fight once he is completed. Note that currently you cannot kill the last part. First of all, the boss is not just simply there, it is... |
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| Developer Journal - 3 months, 4 days ago A C64 Game - Step 87 - By Endurion And the last portal stage, I promise http://public.gamedev.net//public/style_emoticons/default/smile.png Previous Step |
| Status Update - 3 months, 6 days ago Alpha_ProgDes Hello how are you doing today?? hope all is ok with you,it's my pleasure to contact you in this site for a relationship if you don't mind having interest, so we can get to know each other and see what the future may tell. i will appreciate if you can contact me with my e-mail address for easies ting communication. my email is, ( jenniferzinger@ymail.com ) I'm also waiting to see your mail contact to my mail box then i can send my photo to your private mail box ok,,thanks and have... |
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| Developer Journal - 3 months, 1 week ago A C64 Game - Step 86 - By Endurion And something different for a change: Added road side stones to the story pages to make it look a bit neater.Looks better in motion http://public.gamedev.net//public/style_emoticons/default/smile.p... |
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| Developer Journal - 3 months, 2 weeks ago A C64 Game - Step 85 - By Endurion And now? You guessed it, another portal stage http://public.gamedev.net//public/style_emoticons/default/smile.png Have fun!Previous Step |
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| Developer Journal - 3 months, 3 weeks ago A C64 Game - Step 84 - By Endurion And here's the next portal. I hope you don't mind the slower pace, I'm working on a bigger step in the background.Have fun!Previous Step |
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| Developer Journal - 4 months, 2 days ago A C64 Game - Step 83 - By Endurion And here's a new extra for Sam. It works similar to the super bullet. For every demon blood picked Sam can destroy an enemy with one touch. The code is quite similar to the super bullet. Add a new... |
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| Developer Journal - 4 months, 1 week ago A C64 Game - Step 82 - By Endurion A few very small updates coming up, here's the next portal stage. Have fun! Previous Step |
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| Developer Journal - 4 months, 2 weeks ago A C64 Game - Step 81 - By Endurion A new pickup! And it shines http://public.gamedev.net//public/style_emoticons/default/smile.png Sometimes one of those wondrous bullets of Samuel Colt will be dropped. Those can kill any enemy with... |
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| Developer Journal - 5 months, 2 weeks ago A C64 Game - Step 80 - By Endurion Did you notice the huge door in the background? It's about time it opens! That's actually pretty simple. At the jump-to-next level code we add a check. Whether the open door animation i... |
