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C# Workshop - General

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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 1 month, 2 weeks ago
Week of Awesome III - Afterthoughts - By Endurion
The competition is over, you got judged, what now?For one, a main goal at any competition is to get feedback. Especially critics on the things that were not good. A competition like this usually ne...
Developer Journal - 1 month, 3 weeks ago
Week of Awesome III - Post Mortem - By Endurion
Now after all the dust is settled a Post Mortem to my entry Bunny Hop.What went right Even before the competition started I was pondering on what to do. In a previous Ludum Dare I had used a nifty...
Developer Journal - 1 month, 3 weeks ago
Week of Awesome III Final Entry? - By Endurion
Here's my hopefully final entry, unless I find bugs or manage to get more stages done :)All in all there's 21 stages, try to master them! (Mastering means use as few lives as possible)Download it h...
Developer Journal - 1 month, 4 weeks ago
Week of Awesome III Part #5 - By Endurion
More features, and ironed out a few bugs with switches. It's a good time to get the gameplay bug free now :)And creating the preview forced me to wrap the package up once, which is a good test by i...
Developer Journal - 2 months, 20 hours ago
Week of Awesome III - Part #4 - By Endurion
And got the most boring stuff out of the way. Start menu, options screen, key mapping. Phew. There's no end screen, and I'm thinking about a level selection screen. However the latter requires a ce...
Developer Journal - 2 months, 1 day ago
Week of Awesome III - Part #3 - By Endurion
And added more gory goodness. Took me bit to reinvent (again) objects carrying other objects; as usual. Added switches with doors which need to keep held down. Also added saws http://public.gamedev...
Developer Journal - 2 months, 2 days ago
Week of Awesome III - Part #2 - By Endurion
I spent half the first day doing a bit of GUI all around which in the long run might actually have been a great idea. I really really don't like having to add GUI/menu structure at the last minute....
Developer Journal - 2 months, 3 days ago
Week of Awesome III - Part #1 - By Endurion
So the theme is "Death is useful". This actually matches an idea I had quite a time ago but never realised as game.It boils down to a simple 3d puzzle jump'n'run, where you as the player get severa...
Developer Journal - 2 months, 2 weeks ago
Adventurous Adventure - By Endurion
I'm currently attending yet another C64 game creation competition: Forum64.de's Adventure Competition 2015.I always wondered how the guys/gals at Lucasfilm Games managed to cram Maniac Mansion and...
Developer Journal - 4 months, 1 week ago
Week of Awesome III coming up - By Endurion
In the later times I've come to write more and more games for C64 and my PC development got less and less. I do love me my little peaks in the form of competitions, like Ludum Dare, or GameDev's We...
Developer Journal - 11 months, 4 weeks ago
Asset Studio - Asset Management Tool - By Endurion
After years and more years of manually adding new assets into code I tried a newer approach. I'll use this journal entry to show off my assetmanagement tool (Asset Studio) but also ask for similar...
Developer Journal - 1 year, 1 week ago
The Week of Awesome II - Post Mortem - By Endurion
Post Mortem to "Building Blocks" So I entered the Week of Awesome II competition last week. I simply love this tight deadline competitions. And I couldn't help it again.The theme came up as "The...
Developer Journal - 1 year, 7 months ago
Coroutines: Simple HTTP Server - By Net Gnome
Ok, what are we up to this time? This time we're going to go about making a very simple HTTP server that will serve static content and handle roughly 20,000 requests per second (I know in earlier p...
Developer Journal - 1 year, 8 months ago
Coroutines: Building a framework in C# - By Net Gnome
Where to start? So we want to build a Coroutine, where do we start? Firstly, and simply, choose a language which supports some sort of re-entrant behavior natively. C/C++ unfortunately don't really...
Developer Journal - 1 year, 8 months ago
Coroutines: Wierd Little Wonders - By Net Gnome
What is a Coroutine? In order to understand them, you need to understand a bit of history. The term coroutine was coined back in the 60s by Melvin Conway whom is famous for Conway's Law, but we'r...
Developer Journal - 2 years, 2 months ago
Open Sourcing Vaerydian - By Net Gnome
Well, now I've gone and done it... I made Alpha 2 of Vaerydian Open Source under LGPL v3 so its open and free to poke around in. I'm still going to keep developing on it as I see it as an interesti...
Developer Journal - 2 years, 3 months ago
Reinventing the Agent Component Bus - By Net Gnome
Recently I've been teaching myself a lot about Node.js out of curiosity and out of interest in learning more about new areas of web development. I've come to really like how it works, its simplicit...
Developer Journal - 2 years, 4 months ago
Lighting, Tile Maps, and Data Driven Development! - By Net Gnome
I've recently implemented my new tile based lighting system with tile shadowing too! You can see the nice results in the video below:http://youtu.be/JZrC4N5lBPkIts nothing fancy, just a simple impl...
Developer Journal - 2 years, 4 months ago
A C64 Game - Final Step - By Endurion
And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it...
Developer Journal - 2 years, 5 months ago
A C64 Game - Step 99 - By Endurion
And of course lots of little bugs were found and fixed http://public.gamedev5.net//public/style_emoticons/default/smile.png -Live number display was off on a new level.-Beams would sometimes not be...
Developer Journal - 2 years, 5 months ago
Musings on Data Configs - By Net Gnome
Haven't done too much over this week. Mainly just working on concepts surrounding creature definition files and ideas on how i'll make map configs work.Here is how the creatures.v file is forming u...
Developer Journal - 2 years, 5 months ago
A C64 Game - Step 98 - By Endurion
And here's the final bit, the extro part. Never have the player play through your whole game and put "Game Over" there. At the minimum a nice message is required http://public.gamedev5.net//public/...
Developer Journal - 2 years, 5 months ago
Inserting a letter recursively - By Alpheus
NOTE: This is not complete. Touch ups, corrections, and changes will be made. This may be an article in the first future. But this is more of me working through the logic of a problem I was working...
Developer Journal - 2 years, 5 months ago
Not Dead - Just Quiet - By Net Gnome
Well, first off, Vaerydian is still alive. I've done quite a bit with it since I last posted. I probably cant remember everything i've done since i posted last, but most of it has been placing syst...
Developer Journal - 2 years, 5 months ago
A C64 Game - Step 96 - By Endurion
And a nice little update, Richard Bayliss added sounds effects. Now there's a SFX mode, toggle in the title screen with left/right. The effects are integrated in the player code as separate "songs"...