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C# Workshop - General

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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 7 months, 1 week ago
Asset Studio - Asset Management Tool - By Endurion
After years and more years of manually adding new assets into code I tried a newer approach. I'll use this journal entry to show off my assetmanagement tool (Asset Studio) but also ask for similar...
Developer Journal - 8 months, 3 hours ago
The Week of Awesome II - Post Mortem - By Endurion
Post Mortem to "Building Blocks" So I entered the Week of Awesome II competition last week. I simply love this tight deadline competitions. And I couldn't help it again.The theme came up as "The...
Developer Journal - 1 year, 3 months ago
Coroutines: Simple HTTP Server - By Net Gnome
Ok, what are we up to this time? This time we're going to go about making a very simple HTTP server that will serve static content and handle roughly 20,000 requests per second (I know in earlier p...
Developer Journal - 1 year, 3 months ago
Coroutines: Building a framework in C# - By Net Gnome
Where to start? So we want to build a Coroutine, where do we start? Firstly, and simply, choose a language which supports some sort of re-entrant behavior natively. C/C++ unfortunately don't really...
Developer Journal - 1 year, 4 months ago
Coroutines: Wierd Little Wonders - By Net Gnome
What is a Coroutine? In order to understand them, you need to understand a bit of history. The term coroutine was coined back in the 60s by Melvin Conway whom is famous for Conway's Law, but we'r...
Developer Journal - 1 year, 10 months ago
Open Sourcing Vaerydian - By Net Gnome
Well, now I've gone and done it... I made Alpha 2 of Vaerydian Open Source under LGPL v3 so its open and free to poke around in. I'm still going to keep developing on it as I see it as an interesti...
Developer Journal - 1 year, 11 months ago
Reinventing the Agent Component Bus - By Net Gnome
Recently I've been teaching myself a lot about Node.js out of curiosity and out of interest in learning more about new areas of web development. I've come to really like how it works, its simplicit...
Developer Journal - 1 year, 12 months ago
Lighting, Tile Maps, and Data Driven Development! - By Net Gnome
I've recently implemented my new tile based lighting system with tile shadowing too! You can see the nice results in the video below:http://youtu.be/JZrC4N5lBPkIts nothing fancy, just a simple impl...
Developer Journal - 2 years, 1 week ago
A C64 Game - Final Step - By Endurion
And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it...
Developer Journal - 2 years, 2 weeks ago
A C64 Game - Step 99 - By Endurion
And of course lots of little bugs were found and fixed http://public.gamedev5.net//public/style_emoticons/default/smile.png -Live number display was off on a new level.-Beams would sometimes not be...
Developer Journal - 2 years, 3 weeks ago
Musings on Data Configs - By Net Gnome
Haven't done too much over this week. Mainly just working on concepts surrounding creature definition files and ideas on how i'll make map configs work.Here is how the creatures.v file is forming u...
Developer Journal - 2 years, 3 weeks ago
A C64 Game - Step 98 - By Endurion
And here's the final bit, the extro part. Never have the player play through your whole game and put "Game Over" there. At the minimum a nice message is required http://public.gamedev5.net//public/...
Developer Journal - 2 years, 4 weeks ago
Inserting a letter recursively - By Alpha_ProgDes
NOTE: This is not complete. Touch ups, corrections, and changes will be made. This may be an article in the first future. But this is more of me working through the logic of a problem I was working...
Developer Journal - 2 years, 1 month ago
Not Dead - Just Quiet - By Net Gnome
Well, first off, Vaerydian is still alive. I've done quite a bit with it since I last posted. I probably cant remember everything i've done since i posted last, but most of it has been placing syst...
Developer Journal - 2 years, 1 month ago
A C64 Game - Step 96 - By Endurion
And a nice little update, Richard Bayliss added sounds effects. Now there's a SFX mode, toggle in the title screen with left/right. The effects are integrated in the player code as separate "songs"...
Developer Journal - 2 years, 1 month ago
A C64 Game - Step 95 - By Endurion
Now a little update that adds a change that was long overdue: Zombies do not wake up all of a sudden, but peek out of the ground before. Now players should be able to escape if they're keeping an e...
Developer Journal - 2 years, 1 month ago
A C64 Game - Step 94 - By Endurion
Now we have a real two player coop mode. It's not both players playing by themselves, but true teamwork. Sam needs to capture, and only then Dean can shoot enemies. To makes things easier we add a...
Developer Journal - 2 years, 1 month ago
From: Looking to get into sprite-based 2D game programming - By Alpha_ProgDes
Source: Looking to get into sprite-based 2D game programming
Developer Journal - 2 years, 2 months ago
A C64 Game - Step 93 - By Endurion
Step 93An addon to make the other bosses a bit stronger against Sam. Now you need to re-grab the boss after every hit you place.Previously Sam only had to stand there and keep fire pressed. Hardly...
Developer Journal - 2 years, 2 months ago
A C64 Game - Step 92 - By Endurion
Poor Sam was left out again. Now he can kill the boss too. Since the boss is a special beast you wouldn't want Sam just to stand there and kill him without any reaction.We add a new variable BOSS_H...
Developer Journal - 2 years, 2 months ago
A C64 Game - Step 91 - By Endurion
Aaaand the torso gets to fight back too, not only sit put. Time to reuse existing code again. The torso will spit out bats just like the last two bossed did. SPRITE_MODE_POS is used to stop the att...
Developer Journal - 2 years, 2 months ago
A C64 Game - Step 90 - By Endurion
And the boss got a bit more lively (visually), it was quite stiff previously. Moving body parts and the head screams (also visually) when getting hurt. The boss helper code is enhanced by a routine...
Developer Journal - 2 years, 2 months ago
A C64 Game - Step 89 - By Endurion
Now you can kill the last part. Beware, it will fight back though! All kind of changes are added to the boss 7 behaviour routine, as it now gets a new state. First of all, handle getting hit;------...
Developer Journal - 2 years, 3 months ago
A C64 Game - Step 88 - By Endurion
And finally, here's the big boss. Expect him to put up quite a fight once he is completed. Note that currently you cannot kill the last part. First of all, the boss is not just simply there, it is...
Developer Journal - 2 years, 3 months ago
A C64 Game - Step 87 - By Endurion
And the last portal stage, I promise http://public.gamedev.net//public/style_emoticons/default/smile.png Previous Step