[SlimDX, DX9]Game Engine Design
Hi there,
I'm designing my own 3D Game Engine at the moment, the engine will be written in C# and SlimDX (DX9). I prefer SlimDX, because of the better performance and more control (my opinion).
I'm relatively new to game programming (1 year XNA experience and some small applications in C++&DX10).
I've designed a little class diagram in VS 2008, and just want to hear your oppinion and/or improvement suggestions:
This is just the base structure, and I'll add AI/Sound/etc. later, but for physics I'll use PhysX.Net.
I'm toying with the idea to add multithreading, like it is describted in Game Programming Gems 7 (chapter 1.9). How much performance boost can give me multithreading?
Please tell me what you think about this.
Thanks in advance.
regards,
Kevin
[Edited by - Kevin31 on June 2, 2009 4:14:59 AM]
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