[SlimDX, DX9]Game Engine Design

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0 comments, last by Kevin31 14 years, 10 months ago
Hi there, I'm designing my own 3D Game Engine at the moment, the engine will be written in C# and SlimDX (DX9). I prefer SlimDX, because of the better performance and more control (my opinion). I'm relatively new to game programming (1 year XNA experience and some small applications in C++&DX10). I've designed a little class diagram in VS 2008, and just want to hear your oppinion and/or improvement suggestions: The Class Diagram This is just the base structure, and I'll add AI/Sound/etc. later, but for physics I'll use PhysX.Net. I'm toying with the idea to add multithreading, like it is describted in Game Programming Gems 7 (chapter 1.9). How much performance boost can give me multithreading? Please tell me what you think about this. Thanks in advance. regards, Kevin [Edited by - Kevin31 on June 2, 2009 4:14:59 AM]
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Is it that bad that you don't want to say smth.?
I've updated the class diagram, so please take a look again.

@moderator: If it is bad that I'm posting such big images please tell, I also could post a link ;)

regards,
Kevin

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