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box2d1


box2d1


    At first glance, it seems that you are focused a lot on physics right now.  Is this true?

    Not really, I also have been doing 3D things, and am planning to add material surfaces soon for bumpmapping, but we already have anisotropic filtering for textures. But my main focus right now is our C++ wxWidgets based IDE, wxENIGMA.

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