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© Xilvan Design

Candy Model 07

Here is the new look of Candy who will appear in Candy's Spatial Adventures again.

I'm presently working with new objectives:
Creating aleatory terrains with perlin noise.

My current language are
Blitz3D, made by Mark Sibly.
It works with Direct X 7.1.

My goal is to continue creating it in Blitz3D
and trying to port it to DirectX 11.

I'll verify what are needed for my next game.

Xilvan Design