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© 2014 Xilvan Design

Candy Model 07

Here is the new look of Candy who will appear
in Candy's Spatial Adventures again.


I'm presently working with new objectives:
Creating aleatory terrains with perlin noise.


My current language are
Blitz3D, made by Mark Sibly.
It works with Direct X 7.1.


My goal is to continue creating it in Blitz3D
and trying to port it to DirectX 11.


I'll verify what are needed for my next game.


Xilvan Design