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	<title>Rotorz Tile System for Unity 3D</title>
	<link>http://www.gamedev.net/gallery/album/437-rotorz-tile-system-for-unity-3d/</link>
	<description>Rotorz Tile System for Unity 3D Image Feed</description>
	<pubDate>Wed, 22 May 2013 18:30:49 +0000</pubDate>
	<webMaster>support@gamedev.net (GameDev.net)</webMaster>
	<generator>IP.Gallery</generator>
	<ttl>60</ttl>
	<item>
		<title>Transform tile systems</title>
		<link>http://www.gamedev.net/gallery/image/3317-transform-tile-systems/</link>
		<description><![CDATA[<a href='http://www.gamedev.net/gallery/image/3317-transform-tile-systems/'  title='Transform tile systems' class=''><img src='http://uploads.gamedev5.net/gallery/album_437/sml_gallery_198490_437_164032.png' class='galsmall' title='Transform tile systems'  width='240' height='163'  alt='Transform tile systems' id='sml_image_view_3317' /></a><br />Tile systems can be positioned, rotated and scaled as required]]></description>
		<pubDate>Sat, 02 Feb 2013 14:13:07 +0000</pubDate>
		<guid>http://www.gamedev.net/gallery/image/3317-transform-tile-systems/</guid>
	</item>
	<item>
		<title>Runtime Api</title>
		<link>http://www.gamedev.net/gallery/image/3316-runtime-api/</link>
		<description><![CDATA[<a href='http://www.gamedev.net/gallery/image/3316-runtime-api/'  title='Runtime Api' class=''><img src='http://uploads.gamedev5.net/gallery/album_437/sml_gallery_198490_437_79760.png' class='galsmall' title='Runtime Api'  width='240' height='163'  alt='Runtime Api' id='sml_image_view_3316' /></a><br />Can be used to create an in-game level designer!<br />
<br />
Also please note that pooling can be custom implemented when painting and erasing tiles at runtime.<br />
<br />
You can also take advantage of the fantastic [url="http://poolmanager.path-o-logical.com"]PoolManager asset by Path-o-logical Games[/url] by using the [url="https://bitbucket.org/rotorz/rtspoolmanagerobjectfactory"]RtsPoolManagerObjectFactory [/url]script!!]]></description>
		<pubDate>Sat, 02 Feb 2013 14:13:05 +0000</pubDate>
		<guid>http://www.gamedev.net/gallery/image/3316-runtime-api/</guid>
	</item>
	<item>
		<title>Intuitive user interface</title>
		<link>http://www.gamedev.net/gallery/image/3315-intuitive-user-interface/</link>
		<description><![CDATA[<a href='http://www.gamedev.net/gallery/image/3315-intuitive-user-interface/'  title='Intuitive user interface' class=''><img src='http://uploads.gamedev5.net/gallery/album_437/sml_gallery_198490_437_31564.png' class='galsmall' title='Intuitive user interface'  width='240' height='163'  alt='Intuitive user interface' id='sml_image_view_3315' /></a><br />- Organise the palette windows to suite your workflow<br />
- Design brushes and tilesets using the designer window]]></description>
		<pubDate>Sat, 02 Feb 2013 14:13:04 +0000</pubDate>
		<guid>http://www.gamedev.net/gallery/image/3315-intuitive-user-interface/</guid>
	</item>
	<item>
		<title>Define custom orientations</title>
		<link>http://www.gamedev.net/gallery/image/3314-define-custom-orientations/</link>
		<description><![CDATA[<a href='http://www.gamedev.net/gallery/image/3314-define-custom-orientations/'  title='Define custom orientations' class=''><img src='http://uploads.gamedev5.net/gallery/album_437/sml_gallery_198490_437_393947.png' class='galsmall' title='Define custom orientations'  width='240' height='163'  alt='Define custom orientations' id='sml_image_view_3314' /></a><br />Create brushes that automatically orientate painted tiles.<br />
<br />
* [url="http://u3d.as/content/bitgem/dungeon-builder-starter-kit/3rH"]Dungeon Builder Starter Kit by BITGEM[/url] available separately from asset store.]]></description>
		<pubDate>Sat, 02 Feb 2013 14:13:03 +0000</pubDate>
		<guid>http://www.gamedev.net/gallery/image/3314-define-custom-orientations/</guid>
	</item>
	<item>
		<title>Create oriented brush from 2D tiles</title>
		<link>http://www.gamedev.net/gallery/image/3313-create-oriented-brush-from-2d-tiles/</link>
		<description><![CDATA[<a href='http://www.gamedev.net/gallery/image/3313-create-oriented-brush-from-2d-tiles/'  title='Create oriented brush from 2D tiles' class=''><img src='http://uploads.gamedev5.net/gallery/album_437/sml_gallery_198490_437_138609.png' class='galsmall' title='Create oriented brush from 2D tiles'  width='240' height='163'  alt='Create oriented brush from 2D tiles' id='sml_image_view_3313' /></a><br />2D tile brushes can be nested within oriented brushes to design tiles that automatically orientate with lots of control!]]></description>
		<pubDate>Sat, 02 Feb 2013 14:13:01 +0000</pubDate>
		<guid>http://www.gamedev.net/gallery/image/3313-create-oriented-brush-from-2d-tiles/</guid>
	</item>
	<item>
		<title>Create brushes from 2D tilesets</title>
		<link>http://www.gamedev.net/gallery/image/3312-create-brushes-from-2d-tilesets/</link>
		<description><![CDATA[<a href='http://www.gamedev.net/gallery/image/3312-create-brushes-from-2d-tilesets/'  title='Create brushes from 2D tilesets' class=''><img src='http://uploads.gamedev5.net/gallery/album_437/sml_gallery_198490_437_187985.png' class='galsmall' title='Create brushes from 2D tilesets'  width='240' height='163'  alt='Create brushes from 2D tilesets' id='sml_image_view_3312' /></a><br />2D tile brushes can be created by first creating a tileset and then creating the required brushes using the designer.]]></description>
		<pubDate>Sat, 02 Feb 2013 14:12:59 +0000</pubDate>
		<guid>http://www.gamedev.net/gallery/image/3312-create-brushes-from-2d-tilesets/</guid>
	</item>
	<item>
		<title>Create autotile brushes</title>
		<link>http://www.gamedev.net/gallery/image/3311-create-autotile-brushes/</link>
		<description><![CDATA[<a href='http://www.gamedev.net/gallery/image/3311-create-autotile-brushes/'  title='Create autotile brushes' class=''><img src='http://uploads.gamedev5.net/gallery/album_437/sml_gallery_198490_437_57121.png' class='galsmall' title='Create autotile brushes'  width='240' height='163'  alt='Create autotile brushes' id='sml_image_view_3311' /></a><br />2D autotile brushes can be created from basic or extended artwork.]]></description>
		<pubDate>Sat, 02 Feb 2013 14:12:58 +0000</pubDate>
		<guid>http://www.gamedev.net/gallery/image/3311-create-autotile-brushes/</guid>
	</item>
	<item>
		<title>Create alias brushes</title>
		<link>http://www.gamedev.net/gallery/image/3310-create-alias-brushes/</link>
		<description><![CDATA[<a href='http://www.gamedev.net/gallery/image/3310-create-alias-brushes/'  title='Create alias brushes' class=''><img src='http://uploads.gamedev5.net/gallery/album_437/sml_gallery_198490_437_166143.png' class='galsmall' title='Create alias brushes'  width='240' height='163'  alt='Create alias brushes' id='sml_image_view_3310' /></a><br />Easily customize properties and materials of existing brushes]]></description>
		<pubDate>Sat, 02 Feb 2013 14:12:56 +0000</pubDate>
		<guid>http://www.gamedev.net/gallery/image/3310-create-alias-brushes/</guid>
	</item>
	<item>
		<title>Build scene or individual tile systems</title>
		<link>http://www.gamedev.net/gallery/image/3309-build-scene-or-individual-tile-systems/</link>
		<description><![CDATA[<a href='http://www.gamedev.net/gallery/image/3309-build-scene-or-individual-tile-systems/'  title='Build scene or individual tile systems' class=''><img src='http://uploads.gamedev5.net/gallery/album_437/sml_gallery_198490_437_339754.png' class='galsmall' title='Build scene or individual tile systems'  width='240' height='163'  alt='Build scene or individual tile systems' id='sml_image_view_3309' /></a><br />Combine meshes and optionally smooth between tiles]]></description>
		<pubDate>Sat, 02 Feb 2013 14:12:55 +0000</pubDate>
		<guid>http://www.gamedev.net/gallery/image/3309-build-scene-or-individual-tile-systems/</guid>
	</item>
	<item>
		<title>Brush groups</title>
		<link>http://www.gamedev.net/gallery/image/3308-brush-groups/</link>
		<description><![CDATA[<a href='http://www.gamedev.net/gallery/image/3308-brush-groups/'  title='Brush groups' class=''><img src='http://uploads.gamedev5.net/gallery/album_437/sml_gallery_198490_437_186388.png' class='galsmall' title='Brush groups'  width='240' height='163'  alt='Brush groups' id='sml_image_view_3308' /></a><br />Use brush groups for greater control over the way in which tiles painted with oriented brushes `connect`<br /><br />Find out more here: <a href='http://rotorz.com/tilesystem/' class='bbc_url' title='External link' rel='nofollow external'>http://rotorz.com/tilesystem/</a>]]></description>
		<pubDate>Sat, 02 Feb 2013 14:12:52 +0000</pubDate>
		<guid>http://www.gamedev.net/gallery/image/3308-brush-groups/</guid>
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