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Developer Journals


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Austin, Alpha, and Introducing Myself


Hey there! Last week I started posting my DevBlog here, and I realized I hadn't properly introduced myself! I'm Dean , I'm the creator of Vidar , which is an RPG Puzzler where everyone dies. I had heard that Gamedev.net is going through something of a rebirth last week at the Austin Games Conference, which was an awesome opportunity, and wanted to re...
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A retrospective on the Infinity project


Hey Everybody, long time no see, Ysaneya here ! I haven't posted in the past 6 years if I count well. Most of you probably don't remember me, but the few of you who do should remember the Infinity project and how it all started back in 2005. It started with a dream, one made of stars and full of procedurally-generated planets to visit. At the time, Elite...
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Introducing GameDev Marketplace


GameDev.net is pleased to announce the launch of GameDev Marketplace at https://gamedev.market. We’ve had a Marketplace on GameDev.net for several years, but it has never been quite right. The content was always excellent, but it was difficult to find what you wanted and ultimately buried in the s...
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Generating BoxColliders for PicaVoxel-imported objects in Unity3D


Recently I downloaded MagicaVoxel which lets you create and modify blocky objects, and bought PicaVoxel which lets you import them into Unity3D projects. The purpose was twofold: to help my friend Highsight develop his first game, and to have access to powerful tools in case I ever wanted to make a voxel art game. Highsight claimed difficulties with...
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Devblog #1


http://i.imgur.com/f2iGatp.png   About us   Our indie studio - Gard Interactive - includes only two members: programmer and artist. The passion to games is one of the things that make us best friends since childhood.   About game   The short description of game sounds like “turn-based strategy about agriculture” as y...
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First Completed Game


The goal in this game is to basically get the highest score possible. You are given three chances to do so. You gain score points by destroying meteors. Depending on the size of meteor that's destroyed, smaller(usually faster) meteors will break apart. The scoring is as fallows: large meteors are 20 points, medium meteors are 50 points and small meteors a...
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Voxel editors and normals


I want to use Voxel editors to create graphical assets for my game. It is easy to use them and create relatively good looking 3D objects. Plus with a little bit of work the game can look quite "stylized" and that it is what I am going for. I played around with number of Voxel editors and ended up with two contenders.  VoxelShop - free and has very u...
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Long launch reflections


So... I launched my game about a week and a half ago. Finally.  I remember the day I decided I wanted to make games. I was playing Commander Keen, as I always did when I was about 14 years old, and it dawned on me that *someone* had built this game in this universe. Someone had drawn these cute little aliens which I was jumping on with my pogo stic...
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The Last 24 Hours Of Galaxy Combat Wargames Releasing On Steam!


If I say I don't have butterflies in my stomach that would be a plain lie as the reality is otherwise. Ahh... Just 24 hours left till the Galaxy Combat Wargames releasing worldwide on Steam for PC tomorrow at 4 PM PDT  You don't develop beyond your boundaries. The key thing is to remain in your limits and your strengths. If you are an Indie, accept i...
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Edge Detection in my Platformer


I've gone and ripped out all of the player controller code from my project with a view to rewriting it from scratch. The previous version was a fairly abstract state machine with each state represented by a class derived from PcState. While this nicely compartmentalised up the code, it led to a fair amount of duplication, was hard to see what was going on...
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96Mill Testers Wanted


Greetings All,  Interested in alpha/beta testing our upcoming game 96Mill?  We have several slots open, just message me with your email address.  And I'll send along a beta key.  (email address is used for key recovery and communications relating to the game or platform)
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My Intent


Hello! I have been reading these journals on and off for years now and I have finaly decided it is time to make one myself! I need to enforce some structure on my game dev dabbling and for many years now I have just drifted from small project to small project, never finishing anything and never really even setting out a goal. The hope is if...
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Journal #2: Momentum


No, I didn't do any physics code this weekend. I didn't have much free time this week, but at this stage it's important to recognize what I could get done to keep the momentum up.  I continued to work on my debug console. I was able to add the mechanism for actually registering console commands in other parts of my code, parsing the inputs into the...
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A simple shader


After I expoted my obj object I still had one problem, irrLicht, for some reason, did not mix a directional and ambient light. Maybe because of the obj format, or maybe because I needed to give it a proper material? I am not sure, but I decided that by writing a simple shader I will easily fix that problem, and will have more control over the light. What...
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Fixing: Task Switching and timing


I've managed to incorporate the state manager into the event loop more. This has allowed "pause" and "resume" technology to run more appropriately. Timing is still and issue. QPC vs. timeGetTime( ) vs. __rdtsc. I personally feel this is my biggest hurtle. Making a stable system with reliable timing across multiple platforms. The rest is cheddar. Ya know e...
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Adventures in Robust Coding


 So I am very please because, fingers crossed, after working on this one function for more than two months I think I've finally got it. The goal was the create a function that would draw a path of white arrows, refer to the pictures for visuals, between any two points selected by either a user or at random on the surface of a dynamically...
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A Discovery Unnoticed


Holy shoes in a bucket, I've realised something! While working on the planet-side generation, I off-handedly used a bit of trickery to place walls only at the edges of the map, which you can see below.    This didn't strike me as being very important, because I was out of the context of bulkheads and corridors, I didn't see the contrast. When I...
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Every Ending Needs a Beginning - Vidar Dev Blog (9/22/2016)


Hi friends! I'm demoing Vidar at the Austin Games Conference. I talked about it a fair amount on the blog last week, no need to rehash. However, rather than tempt fate, I'm avoiding pushing a patch this week for fear of breaking something. I mean, I'm sure there's plenty that's broken. I just don't want to screw up the demo pre-Austin. That bein...
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The Teaser Tailer - Precursor's Dawn


Two points of announcement with this Journal entry: First, Hostile Viking Studio is now alive and kicking. Second, we have an amazing teaser for our first game to share. Travel to a distance galaxy and help shape the balance while avoiding throwing your civilization into chaos. Without further pause, here is the Teaser Trailer for Precursor's Dawn:...
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Journal Entry #1: A Slow Start


Hello, My name is Tyler and I am an Indie game developer. I recently started working on a game that I plan on finishing and releasing commercially. I want to create something original (easier said than done) and that has substance. I don't have enough money to hire a modeler or programmer so over the past few years I have devoted a significant amount...
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Dead... or?


I noticed on myself that my activity on forums dropped to almost zero over the last two years, it was quite high before that (gradually dropping while I was working on my diploma), well... I finished it, and started doing more business and less game development, less (non-job related) graphics development, etc.  So I slowly got to the stage where I n...
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Temple of the Abyssal Winds v4.10


Temple of the Abyssal Winds v4.10 now available, with support added for iPhone! https://www.youtube.com/watch?v=7U-mNJy-sW4 In addition to the work to support the iPhone, this release also includes major UI upgrades, and a number of bugfixes. Temple of the Abyssal Winds is a classic-style single player RPG for Windows and iOS. You can download...
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Video and a GiF


Last time someone asked for video/screenshots, so decided to try some image recording and uploading to youtube. Hadn't done the youtube thing before, but was fairly straightforward. Time to see if GameDev embeds video or not: https://youtu.be/EFnwbIVEqeM Also, here's a gif:  I've done gifs before, I don't think this game shows quite as well a...
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Towards The Pantheon Devlog #7: First Teaser Video


It’s time for Towards The Pantheon’s 7th devlog! You can find previous ones at http://www.connorlinning.com/ttp . On Wednesday I released the first teaser video for Towards The Pantheon. It contains 50 seconds of basic gameplay footage, the logo, some artwork, and 75 seconds of music for the game. Check it out! https://www.youtube.com/watch?v=_8...
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Development Update #1 9/17/16


Greetings everyone! For a while, I have been developing a survival, FPS (Yes I know, it sounds generic but I tried to make it original)! Today, I just released the demo! I would very much appreciate it if you could go check it out , play it , and leave an honest rating (constructive criticism is always welcome )!  Play it here: http://gamejolt.com...
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Yorg's progresses


Hello everybody! Some months have passed by, and I am here again to inform you about our progresses on Yorg ... During these months we have made a lot of things: two tracks , different cars , a better camera management, we have a basic AI and a multiplayer system in an early development phase... is scaring and exciting at the same time to say that we...
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Ready to show the playable civlike game next Saturday


In 2010 I entered indie gamedev having a dream to make my own Civilization, which will be better than Sid Meyer's. Now I have 25 games released (among them there are 3 turn-based strategies) and I feel ready to fulfil my dream. Here's how the early gameplay looks like now: http://i.imgur.com/L289VBo.gif  Game features  Focus your attention...
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Beginnings


Hey guys! I decided to kickoff the start of a new semester with a Developer Journal to track my learning and progress in development and work on my own game.  To start things off, I am Christina, but you all can call me CC for short, and I plan on trying to get at least one entry up every week to two weeks in this journal.  This summer has alre...


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