Jump to content

  • Log In with Google      Sign In   
  • Create Account

CodeImp Game Developments



Rampage M demo video

Posted by klapstoelpiloot, 12 December 2012 · 630 views
rampage, rampagem, game, news and 5 more...
Rampage M demo video As promised, here is a video which gives an impression of our game! We are still in an early phase of our project (pre-alpha) which means we have a very long way to go, but a video like this is always good to show other people what we have and to align new team members in the right direction. Unfortunately GameDev.net only allows uploads up to 2 MB, so...


Rampage M development update

Posted by klapstoelpiloot, 04 December 2012 · 519 views
rampage, rampagem, game and 4 more...
Rampage M development update Previously we called this the 'Monthly development update', but I skipped last month because there isn't always as much news more interesting than just another model or concept. So let's just call it 'development update' from now on and I'll write when there is stuff to write...


Yas monthly development update: September-October

Posted by klapstoelpiloot, 07 October 2012 · 495 views
yas, game, development, monthly and 3 more...
The monthly report with our current progress. Not a lot this month, but we do have 2 pieces of art and some research on camera and controls.

Progress last month
I am sorry to inform you that September has been a slow...


Yas monthly development update: August-September

Posted by klapstoelpiloot, 02 September 2012 · 527 views
yas, game, development, monthly and 3 more...
Here is our monthly report on the current progress and a short bit on our planning for the next month. We are making good progress in gameplay areas and concept arts. Also some technical features have been added.

Progress last month
Last month we have focused a lot...


Yas monthly development update: July-August

Posted by klapstoelpiloot, 05 August 2012 · 547 views
yas, game, development, monthly and 3 more...
Last meeting we have (based on discussions throughout the month) made some decisions on the gameplay direction we are going to take. We will be making this more top-down than 3rd person, because this simply has less technical risks and allows us to get away with less detail (and thus work). This implies no vertical aiming and...


Monthly development update

Posted by klapstoelpiloot, 08 July 2012 · 586 views
yas, game, development, monthly and 3 more...
In our project management, the lead developers sit together every month in a meeting to steer the project in the right direction. Starting today we wish to report on our progress each month (unless there is nothing newsworthy) and hope to get some people interested. So here it is, the first update of the...





Random Album Image

Surface meshes

Latest Visitors

PARTNERS