Game Development Books
Featured Book
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The Game Developer's Dictionary: A Multidisciplinary Lexicon for Professionals and Students
By Dan Carreker
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Latest Books
- 1. Social Game Design: Monetization Methods and Mechanics By Tim Fields, Brandon Cotton
- 2. The Game Developer's Dictionary: A Multidisciplinary Lexicon for Professionals and Students By Dan Carreker
- 3. Game Testing Second Edition By Charles Schultz, Robert Bryant
- 4. Introduction to 3D Game Programming with DirectX 11 By Frank Luna
- 5. Video Game Writing: From Macro to Micro By Marek Walton, Maurice Suckling
GameDev.net is pleased to provide a hand-picked collection of books you may find useful for game development. All books are offered in association with the largest and most reputable online retailers, such as Amazon.com. In addition to a brief description of the book or other product, you'll find reviews from the GDNet staff and your peers in the community to help you decide if something is right for you. Just follow the links below.
Books
| Category Name | Total Books | Latest Book | |
|---|---|---|---|
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Business
This topic includes both information about how to run your game business, and information about the industry as a whole. Subcategories |
22 | Game Testing Second Edition | |
|
Technical
Languages, SDKs, engines, engineering, APIs, networking and other technical development resources Subcategories |
258 | Introduction to 3D Game Programming with DirectX 11 | |
|
Creative
Design, writing, art, sound and other creative resources Subcategories |
81 | Social Game Design: Monetization Methods and Mechanics | |
|
Industry Related
Books not directly geared towards game development but written about computers or the industry in general Subcategories |
7 | The Game Developer's Dictionary: A Multidisciplinary Lexicon for Professionals and Students | |











