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Game Development Books

Featured Book

Top Selling Books

  1. 1. Beginning C++ Through Game Programming
    By Michael Dawson, Sales Rank #10097
  2. 2. Beginning C++ Through Game Programming
    By Michael Dawson, Sales Rank #10097
  3. 3. Beginning Android Games
    By Mario Zechner, Sales Rank #30632
  4. 4. Blender 2.5 Materials and Textures Co...
    By Colin Litster, Sales Rank #44287
  5. 5. Introduction to 3D Game Programming w...
    By Frank Luna, Sales Rank #45899
  6. 6. Mathematics for 3D Game Programming a...
    By Eric Lengyel, Sales Rank #56709
  7. 7. Learning iOS Game Programming: A Hand...
    By Michael Daley, Sales Rank #56738
  8. 8. Unreal Development Kit Game Programmi...
    By Rachel Cordone, Sales Rank #58344
  9. 9. Game Development Essentials: Mobile G...
    By Kimberly Unger, Jeannie Novak, Sales Rank #64040
  10. 10. Game Development with Unity
    By Michelle Menard, Sales Rank #72183


GameDev.net is pleased to provide a hand-picked collection of books you may find useful for game development. All books are offered in association with the largest and most reputable online retailers, such as Amazon.com. In addition to a brief description of the book or other product, you'll find reviews from the GDNet staff and your peers in the community to help you decide if something is right for you. Just follow the links below.

Books

Category Name Total Books Latest Book
Business

This topic includes both information about how to run your game business, and information about the industry as a whole.

Subcategories
  1. Business and Law
  2. Production and Management
22 Game Testing Second Edition
Technical

Languages, SDKs, engines, engineering, APIs, networking and other technical development resources

Subcategories
  1. Artificial Intelligence
  2. DirectX and XNA
  3. Game Programming
  4. Graphics Programming and Theory
  5. Math and Physics
  6. Multiplayer and Network Programming
  7. OpenGL
  8. Mobile Development
  9. General Programming
  10. APIs and Tools
258 Introduction to 3D Game Programming with DirectX 11
Creative

Design, writing, art, sound and other creative resources

Subcategories
  1. Game Design
  2. Visual Arts
  3. Music and Sound
81 Social Game Design: Monetization Methods and Mechanics
Industry Related

Books not directly geared towards game development but written about computers or the industry in general

Subcategories
  1. Gaming
  2. Computing
  3. Hacking
  4. Novels
7 The Game Developer's Dictionary: A Multidisciplinary Lexicon for Professionals and Students
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