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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualPromit

Posted 01 January 2012 - 01:45 AM

Hi guys,

I'm trying to render blocks that look maybe like porcelin; solid colored with a high gloss clear coat. I really don't know what to do. I know I need a reflection map but I'm not sure what kind and how it should look, I don't have the type of scene where I can make an envirnoment map because there really isn't an envirnoment, it's just a background texture with objects rendered on top from a fixed camera position.

I'm using a basic Phong shader because that's all I really know right now. It looks like the blocks were just plopped onto the background (because they were), I want it to look photorealistic or at least like the blocks belong with the background. I want it to look more professional.

Any advice about how to make it look better would be appreciated. I should probably be using a more sophisticated shader model right ?

Take a look:

Posted Image

PS - they don't look half bad in the image but fullscreen looks unprofessional

#1Endemoniada

Posted 23 December 2011 - 04:06 PM

Hi guys,

I'm trying to render blocks that look maybe like porcelin; solid colored with a high gloss clear coat. I really don't know what to do. I know I need a reflection map but I'm not sure what kind and how it should look, I don't have the type of scene where I can make an envirnoment map because there really isn't an envirnoment, it's just a background texture with objects rendered on top from a fixed camera position.

I'm using a basic Phong shader because that's all I really know right now. It looks like the blocks were just plopped onto the background (because they were), I want it to look photorealistic or at least like the blocks belong with the background. I want it to look more professional.

Any advice about how to make it look better would be appreciated. I should probably be using a more sophisticated shader model right ?

Take a look:

Posted Image

PS - they don't look half bad in the image but fullscreen looks unprofessional

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