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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualPromit

Posted 01 January 2012 - 10:13 AM

I am a novice iOS OpenGLES developer and am working on a app for publication.  I noticed in any of the OpenGLES code for the iPhone I've downloaded, compiled, and ran showed a continuous increase in the 'live bytes' and 'total memory' values in the Allocation Instrument of the Instruments app.  Memory usage jumps (5 - 10 kb) every time a presentRenderBuffer is called, which can add up pretty fast when frames are refreshed 60 times a second.  Any thoughts would be appreciate in advance.

#1georgepliu

Posted 26 December 2011 - 06:26 PM

I am a novice iOS OpenGLES developer and am working on a app for publication.  I noticed in any of the OpenGLES code for the iPhone I've downloaded, compiled, and ran showed a continuous increase in the 'live bytes' and 'total memory' values in the Allocation Instrument of the Instruments app.  Memory usage jumps (5 - 10 kb) every time a presentRenderBuffer is called, which can add up pretty fast when frames are refreshed 60 times a second.  Any thoughts would be appreciate in advance.

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