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#ActualPromit
Posted 01 January 2012 - 10:13 AM
I am a novice iOS OpenGLES developer and am working on a app for publication. I noticed in any of the OpenGLES code for the iPhone I've downloaded, compiled, and ran showed a continuous increase in the 'live bytes' and 'total memory' values in the Allocation Instrument of the Instruments app. Memory usage jumps (5 - 10 kb) every time a presentRenderBuffer is called, which can add up pretty fast when frames are refreshed 60 times a second. Any thoughts would be appreciate in advance.
#1georgepliu
Posted 26 December 2011 - 06:26 PM
I am a novice iOS OpenGLES developer and am working on a app for publication. I noticed in any of the OpenGLES code for the iPhone I've downloaded, compiled, and ran showed a continuous increase in the 'live bytes' and 'total memory' values in the Allocation Instrument of the Instruments app. Memory usage jumps (5 - 10 kb) every time a presentRenderBuffer is called, which can add up pretty fast when frames are refreshed 60 times a second. Any thoughts would be appreciate in advance.