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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actualswiftcoder

Posted 31 December 2011 - 11:22 AM

Hi all,

Is there a way in SDL to get the "live" desktop size?  I'm able to receive the desktop area correctly, but what I want to do is force my game to fullscreen if too much of it is behind the dock on a Mac.

Since the screen is 800 pixels high, my game (at 768 pixels) reports that everything is okay-- but the bottom of the game (where I have some user interface) is behind the dock and can't be touched.  Meanwhile, the game window can't be dragged any higher on the screen.

So in general, I want to just say "the screen's too small to access the bottom of a 768 pixel window because of the size of the dock-- go fullscreen."  Any way to do that?

Thanks!

#1JohnnyLightwave

Posted 29 December 2011 - 06:51 AM

Hi all,

Is there a way in SDL to get the "live" desktop size?  I'm able to receive the desktop area correctly, but what I want to do is force my game to fullscreen if too much of it is behind the dock on a Mac.

Since the screen is 800 pixels high, my game (at 768 pixels) reports that everything is okay-- but the bottom of the game (where I have some user interface) is behind the dock and can't be touched.  Meanwhile, the game window can't be dragged any higher on the screen.

So in general, I want to just say "the screen's too small to access the bottom of a 768 pixel window because of the size of the dock-- go fullscreen."  Any way to do that?

Thanks!

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