I don't know what the bumping rules are, but it's been >24h so I should be safe?
So what it looks like I need to do is use bindClass() to make a lua object point to a certain Java class. What it looks like I need to do is basically make a class for each system, like one for rendering, one for physics, one for input, and then use them like libraries to call static methods inside them.
This is basically solved for now, but potentially not.
EDIT:
I'm actually going to use one of the native scripting languages instead as they are less of a headache to install.
Probably Javascript.
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#1Klutzershy
Posted 31 December 2011 - 11:36 AM
I don't know what the bumping rules are, but it's been >24h so I should be safe?
So what it looks like I need to do is use bindClass() to make a lua object point to a certain Java class. What it looks like I need to do is basically make a class for each system, like one for rendering, one for physics, one for input, and then use them like libraries to call static methods inside them.
This is basically solved for now, but potentially not.
So what it looks like I need to do is use bindClass() to make a lua object point to a certain Java class. What it looks like I need to do is basically make a class for each system, like one for rendering, one for physics, one for input, and then use them like libraries to call static methods inside them.
This is basically solved for now, but potentially not.