I started with an RPG a while ago and I'm now almost done with the basics of the engine so that I can jump right on to content, however, I ran into a problem recently. I had a very basic map editor that was soley made with SDL so I had to make my own custom UI and it took too long to make my own textboxes, checkboxes etc. so I waited a while with the development of the map editor.
There are many map editors that uses Windows' buttons, textboxes, checkboxes etc. and it would really help me in my development since I want to focus on the actual meat of the game and not on designing a textbox class.
So the question I want to ask is how do I use SDL's rendering within the windows framework? I basically want to put the editor into a window that uses windows' UI.
The picture to the left is a screenshot of my current map editor and the picture to the right is an "illustration"(/example) of how it would look if it was within the windows framework (i.e. the way I want it).
If there's something you don't understand with my post, please tell me and i'll try to explain it some more.
Show differencesHistory of post edits
The Magical Pot
Posted 10 January 2012 - 12:21 PM
I started with an RPG a couple months ago and now I am almost done with the basic engine so I can jump right on to content, however, I ran into a problem recently. I had a very basic map editor that was soley made with SDL and It would take too long to do the UI(/GUI) for the map editor myself and I noticed that others have their map editor set up within the windows framework (I don't actually know if that is the right way to put it, but what I mean is that they can use windows buttons etc. and not only custom buttons). So just for an example, Warcraft, Starcraft, any game that offers public map editors, how do I set up my map editor like those so that I can both use SDL's rendering and the utilities of the windows UI?