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#ActualRulerOfNothing

Posted 10 January 2012 - 10:47 PM

well, you could use the following:
std::stringstream ss;
ss << credits;
std::string creditString = ss.str();
SDL_Surface* output = TTF_RenderText_Solid(font, ss.c_str(), color);
which will allow you to blit the output surface to the screen, provided that you have already called TTF_Init() somewhere and loaded a font into the font variable. Also color is a SDL_Color.

#1RulerOfNothing

Posted 10 January 2012 - 10:46 PM

well, you could use the following:
std::stringstream ss;
ss << credits;
std::string creditString = ss.str();
SDL_Surface* output = TTF_RenderText_Solid(font, ss.c_str(), color);
which will allow you to blit the output surface to the screen, provided that you have already called TTF_Init() somewhere and loaded a font into the font variable.

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