I think there could be some 'fighting' between the values when they are too near together. In OpenGL I can do this. Ideas?
Edit: I am trying to use this
Matrix.OrthoLH(Screenwidth, Screenheight, zNear, zFar);This works, but if I am using screenpositions now for drawing, the textures are shifted to the mid of the screen. Basically, position 0,0 is the center of the screen, but I want it to be at the top left.