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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actualturch

Posted 12 January 2012 - 04:45 PM

Yes, exactly. What you were doing was redundantly defining the constants in both the pixel and vertex shaders, roughly halving your number of registers.

#1turch

Posted 12 January 2012 - 04:45 PM

Yes, exactly. What you were doing was defining the constants in both the pixel and vertex shaders, roughly halving your number of registers.

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