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### #Actualfrob

Posted 16 January 2012 - 08:12 PM

How would I make it so that when one of my objects touch another, it moves to another frame? Need help finishing the above code.

It is called "collision response", and it can be very tricky. Imagine a long narrow corridor with 50 items in it fully compressed already. Then you try to push another one in. Google can help you find various ways to try to solve it.

if (mcMonster.hitTestObject(mcLine14)){
mcMonster.y -=20
}

Pretty much the same thing as above, but that it bounces off the "Line". The code above does not work.

Why would it?

Bouncing is usually reflection over the normal. It can be simplified in 2D, depending on the rules for your lines. Search button results in this with formulas, among other good results.

Here, I am trying to generate a random number. But, I cant get it into a string so I can export it to a text box on another frame. Any ideas?

What part are you having problems with? Generating it? Turning it to a string? Exporting it?

if numberOne + numberTwo == 100 >={
numberOne = 34 && numberTwo = 13

I am checking my two random numbers so as they dont equal over 100. It dosen't work. Any ideas?

Why would you even think that would work?

Explain the logic you think would do it to someone else, make sure it is valid logic, then implement it.

### #2frob

Posted 16 January 2012 - 08:11 PM

How would I make it so that when one of my objects touch another, it moves to another frame? Need help finishing the above code.

It is called "collision response", and it can be very tricky. Imagine a long narrow corridor with 50 items in it fully compressed already. Then you try to push another one in. Google can help you find various ways to try to solve it.

if (mcMonster.hitTestObject(mcLine14)){
mcMonster.y -=20
}

Pretty much the same thing as above, but that it bounces off the "Line". The code above does not work.

Why would it?

Bouncing is usually reflection over the normal. Search button results in this with formulas, among other good results.

Here, I am trying to generate a random number. But, I cant get it into a string so I can export it to a text box on another frame. Any ideas?

What part are you having problems with? Generating it? Turning it to a string? Exporting it?

if numberOne + numberTwo == 100 >={
numberOne = 34 && numberTwo = 13

I am checking my two random numbers so as they dont equal over 100. It dosen't work. Any ideas?

Why would you even think that would work?

Explain the logic you think would do it to someone else, make sure it is valid logic, then implement it.

### #1frob

Posted 16 January 2012 - 08:11 PM

How would I make it so that when one of my objects touch another, it moves to another frame? Need help finishing the above code.

It is called "collision response", and it can be very tricky. Imagine a long narrow corridor with 50 items in it fully compressed already. Then you try to push another one in. Google can help you find various ways to try to solve it.

if (mcMonster.hitTestObject(mcLine14)){
mcMonster.y -=20
}

Pretty much the same thing as above, but that it bounces off the "Line". The code above does not work.

Why would it?

Bouncing is usually reflection over the normal. Search button results in this with formulas.

Here, I am trying to generate a random number. But, I cant get it into a string so I can export it to a text box on another frame. Any ideas?

What part are you having problems with? Generating it? Turning it to a string? Exporting it?

if numberOne + numberTwo == 100 >={
numberOne = 34 && numberTwo = 13

I am checking my two random numbers so as they dont equal over 100. It dosen't work. Any ideas?

Why would you even think that would work?

Explain the logic you think would do it to someone else, make sure it is valid logic, then implement it.

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