It seems a lot simpler than my version, although I can run mine with 800 vertical slices at around 5000FPS >
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#ActualSepiantum
Posted 19 January 2012 - 08:52 PM
You could look into the algorithm described here: http://lodev.org/cgt...raycasting.html
It seems a lot simpler than my version, although I can run mine with 800 vertical slices at around 5000FPS >
. The calculations involved in the article linked to above seems to be a bit faster than what Permadi describes (the one I implemented)
It seems a lot simpler than my version, although I can run mine with 800 vertical slices at around 5000FPS >
#1Sepiantum
Posted 19 January 2012 - 08:52 PM
You could look into the algorithm described here: http://lodev.org/cgtutor/raycasting.html
It seems a lot simpler than my version, although I can run mine with 800 vertical slices at around 5000FPS >
. The calculations involved in the article linked to above seems to be a bit faster than what Permadi describes (the one I implemented)
It seems a lot simpler than my version, although I can run mine with 800 vertical slices at around 5000FPS >