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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualSepiantum

Posted 19 January 2012 - 08:52 PM

You could look into the algorithm described here: http://lodev.org/cgt...raycasting.html

It seems a lot simpler than my version, although I can run mine with 800 vertical slices at around 5000FPS >:). The calculations involved in the article linked to above seems to be a bit faster than what Permadi describes (the one I implemented)

#1Sepiantum

Posted 19 January 2012 - 08:52 PM

You could look into the algorithm described here: http://lodev.org/cgtutor/raycasting.html

It seems a lot simpler than my version, although I can run mine with 800 vertical slices at around 5000FPS >:). The calculations involved in the article linked to above seems to be a bit faster than what Permadi describes (the one I implemented)

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