Thank you, I see how that works now. I mean to read through the solution when I get the chance to better understand it, but it seems this solution would still be rather troubling in the context I'm using it. Since writing this game is also meant to be a learning experience I'm trying to implement many things myself that higher-level libraries would otherwise take care of such as loading sounds and graphics, but taking a looking at lwjgl just for this may be the way to go and it may prevent problems later on too.
Edit: Of course using this for my input here would require me to use it in other areas to, requiring a massive rewrite. I'm wondering if that update will be quicker and maybe even save me a lot more time in the long run, or if I can think of a nice solution for this using the method I was originally going with.
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#1Gixugif
Posted 21 January 2012 - 12:20 AM
Thank you, I see how that works now. I mean to read through the solution when I get the chance to better understand it, but it seems this solution would still be rather troubling in the context I'm using it. Since writing this game is also meant to be a learning experience I'm trying to implement many things myself that higher-level libraries would otherwise take care of such as loading sounds and graphics, but taking a looking at lwjgl just for this may be the way to go and it may prevent problems later on too.