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#Actualjbadams

Posted 25 January 2012 - 12:55 AM

How should skills be done on a game, for a MORPG/MMORPG?

I'm not sure if I should limit the player to two per character or have them able to do all of them but have different ways to master them. Also, I've been tossing around an idea of a freelance class that can do all skills where the others can't do skills or can only do two (gather/craft). The freelance class can also influence the party such as increase loot, help in puzzles, and those types of things too. I'd also like to ask if that type of class would be worth implementing into the game? It seems kind of a unique approach and for many games I've seen people who only like to skill.

Can someone help me choose something most people feel comfortable about? I'm doing a poll on my site and the results aren't going as well as expected, so I'm kind of lost where to go next with these ideas.

: Added tags and prefix to topic.


#3Helladen

Posted 24 January 2012 - 06:20 AM

How should skills be done on a game, for a MORPG/MMORPG?

I'm not sure if I should limit the player to two per character or have them able to do all of them but have different ways to master them. Also, I've been tossing around an idea of a freelance class that can do all skills where the others can't do skills or can only do two (gather/craft). The freelance class can also influence the party such as increase loot, help in puzzles, and those types of things too. I'd also like to ask if that type of class would be worth implementing into the game? It seems kind of a unique approach and for many games I've seen people who only like to skill.

Can someone help me choose something most people feel comfortable about? I'm doing a poll on my site and the results aren't going as well as expected, so I'm kind of lost where to go next with these ideas.

#2Helladen

Posted 24 January 2012 - 06:08 AM

How should skills be done on a game, for a MORPG/MMORPG?

I'm not sure if I should limit the player to two per character or have them able to do all of them but have different ways to mastery them. Also, I've been tossing around an idea of a freelance class that can do all skills where the others can't do skills or can only do two (gather/craft). The freelance class can also influence the party such as increase loot, help in puzzles, and those types of things too. I'd also like to ask if that type of class would be worth implementing into the game? It seems kind of a unique approach and for many games I've seen people who only like to skill.

Can someone help me choose something most people feel comfortable about? I'm doing a poll on my site and the results aren't going as well as expected, so I'm kind of lost where to go next with these ideas.

#1Helladen

Posted 24 January 2012 - 06:07 AM

How should skills be done on a game, for a MORPG/MMORPG?

I'm not sure if I should limit the player to two per character or have them able to do all of them but have different ways to mastery them. Also, I've been tossing around an idea of a freelance class that can do all skills where the others can't do skills or can only do two (gather/craft). The freelance class can also influence the party such as increase loot, help in puzzles, and those types of things too. I'd also like to ask if that type of class would be worth implementing into the game, it seems kind of a unique approach and for many games I've seen people who only like to skill.

Can someone help me choose something most people feel comfortable about? I'm doing a poll on my site and the results aren't going as well as expected, so I'm kind of lost where to go next with these ideas.

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