I'm not sure if I should limit the player to two per character or have them able to do all of them but have different ways to master them. Also, I've been tossing around an idea of a freelance class that can do all skills where the others can't do skills or can only do two (gather/craft). The freelance class can also influence the party such as increase loot, help in puzzles, and those types of things too. I'd also like to ask if that type of class would be worth implementing into the game? It seems kind of a unique approach and for many games I've seen people who only like to skill.
Can someone help me choose something most people feel comfortable about? I'm doing a poll on my site and the results aren't going as well as expected, so I'm kind of lost where to go next with these ideas.
: Added tags and prefix to topic.