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#ActualMakers_F

Posted 26 January 2012 - 07:12 PM

Thanks for the reply, i'll start searching papers and code for it!
I just need to clarify 1 point:
Should i provide a "database" with the history of the played match (playouts) with my application in order to not have a AI totally dumb the first few times the game will be played?

What a pity that multithreading in android is quite useles(very few devices have multiple core cpus), i know that Monte Carlo algorithms usually are good in mulithreading.

Additional informations: the board is not fixed. Neither the number of elements. It will change for each "level". In addition different entities may have different effects (for example an entities may do the double of the standard damage). Is MCTS still suited?

#2Makers_F

Posted 26 January 2012 - 06:48 PM

Thanks for the reply, i'll start searching papers and code for it!
I just need to clarify 1 point:
Should i provide a "database" with the history of the played match (playouts) with my application in order to not have a AI totally dumb the first few times the game will be played?

What a pity that multithreading in android is quite useles(very few devices have multiple core cpus), i know that Monte Carlo algorithms usually are good in mulithreading.

#1Makers_F

Posted 26 January 2012 - 06:39 PM

Thanks for the reply, i'll start searching papers and code for it!
I just need to clarify 1 point:
Should i provide a "database" with the history of the played match (playouts) with my application in order to not have a AI totally dumb the first few times the game will be played?

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