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#ActualAressera

Posted 29 January 2012 - 03:51 AM

I'll second the recommendation for "Realtime Collision Detection". It's not an exhaustive source of information on collision detection, but is still highly informative and gives you pointers to work by other authors for material not covered in the book (due to brevity requirements, I guess). It's one of the few textbooks I've actually read cover-to-cover.

I also have the computational geometry book that you named. It is more of a general theoretical overview of various aspects of computational geometry, rather than a 'collision detection 101' sort of book. It will have a lot of information that isn't of very much use in collision detection. Still, it's a great reference for general geometric algorithms that you might encounter.

#1Aressera

Posted 29 January 2012 - 03:50 AM

I'll second the recommendation for "Realtime Collision Detection". It's not an exhaustive source of information on collision detection, but is still highly informative and gives you pointers to work by other authors for material not covered in the book (due to brevity requirements, I guess).

I also have the computational geometry book that you named. It is more of a general theoretical overview of various aspects of computational geometry, rather than a 'collision detection 101' sort of book. It will have a lot of information that isn't of very much use in collision detection. Still, it's a great reference for general geometric algorithms that you might encounter.

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