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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualMaacK

Posted 01 February 2012 - 02:14 AM

I'm using SlimDX to render 2D in C#. I am having issues getting Direct2D setup. I can't find any examples. The SlimDX examples aren't clear (just one I could find, http://code.google.com/p/slimdx/source/browse/trunk/samples/Direct2D/SimpleTriangle2D/SimpleTriangle2D.cs)

What is the proper way to render 2D with Direct2D? For now I am going to use sprites in DX9, but I would like to run a D2D system to see if it is faster.

*Any* examples are great. I've tried copying C++ examples with no luck.
Thanks!

#1MaacK

Posted 30 January 2012 - 06:50 AM

Is Direct2D actually designed for creating a game? Right now I'm using D3D Sprites, it's fast, but I want to switch to D2D.

I know Direct2D is supposed to be like an accelerated version of GDI, but is it meant to be used in creating 2D games?

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