To develop an actual MMO you need a budget of tens of millions of dollars (e.g. 40 million, 50 million, etc). The old rules in the job forums (can't find them any more) said that any non-corporate MMO posting would be killed on sight.
To develop a hobby online game (NOT an mmo) you need a group of skilled developers to produce a professional quality game; they will be investing significant number of hours to the project.
It depends on location, but around here a good network game engine programmer can command a six-digit salary per year.
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#1frob
Posted 01 February 2012 - 12:29 PM
To develop an actual MMO you need a budget of tens of millions of dollars. The old rules in the job forums (can't find them any more) said that any non-corporate MMO posting would be killed on sight.
To develop a hobby online game (NOT an mmo) you need a group of skilled developers to produce a professional quality game; they will be investing significant number of hours to the project.
It depends on location, but around here a good network game engine programmer can command a six-digit salary per year.
To develop a hobby online game (NOT an mmo) you need a group of skilled developers to produce a professional quality game; they will be investing significant number of hours to the project.
It depends on location, but around here a good network game engine programmer can command a six-digit salary per year.