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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actualfrob

Posted 01 February 2012 - 12:29 PM

To develop an actual MMO you need a budget of tens of millions of dollars (e.g. 40 million, 50 million, etc).  The old rules in the job forums (can't find them any more) said that any non-corporate MMO posting would be killed on sight.

To develop a hobby online game (NOT an mmo) you need a group of skilled developers to produce a professional quality game; they will be investing significant number of hours to the project.

It depends on location, but around here a good network game engine programmer can command a six-digit salary per year.

#1frob

Posted 01 February 2012 - 12:29 PM

To develop an actual MMO you need a budget of tens of millions of dollars.  The old rules in the job forums (can't find them any more) said that any non-corporate MMO posting would be killed on sight.

To develop a hobby online game (NOT an mmo) you need a group of skilled developers to produce a professional quality game; they will be investing significant number of hours to the project.

It depends on location, but around here a good network game engine programmer can command a six-digit salary per year.

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