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### #Actualdgreen02

Posted 04 February 2012 - 01:30 PM

Hey guys! Thanks for the responses.

Amazing! I've been following your project as close as I can, I was under the impression that it would be released free-to-play by Paradox, but it's even cooler than it will be for sale on Steam. Great job, congrats, and I wish you a huge success. You're a true inspiration!

Thanks a lot, yea we made the switch from free-to-play a while ago, I think it's the right move. Going out at a low price point $9.99 and then supporting the hell out of it with DLC, and content. Amazing, you're a one man army I would like to ask you for some advice: I started many projects but quit on them in 2 days because I always get a "better" idea. What was your mindset like when doing this project? Did you plan every smallest detail upfront in the design document or did you do any brain storming later on in the project? Did you wanted to add additional features to the game but you decided it would take long so you decided do drop some so that you could get the project finished? But anyway, congrats on this, it must be an awesome feeling to have a published game! Keep it up. I actually get that question a lot, specifically in regards to how I can do this kind of work without a team of people around around me supporting, etc. I guess I'm just driven. Some may say too driven with a uniform vision for the project....not at the micro level, but in the bigger picture. I didn't have every detail of the game planned out - I knew I wanted to do a 64 player per server RTS/FPS hybrid wargame with every type of unit [ land, air, sea, human, horse, zeppelin, sdfsdsf ], but I didn't know it would materialize in this way. I just kept working toward that vision, I've been working on 'Armored Warfare' in some form since like late 2008 I believe ? Some features were dropped, originally I planned to have a 'Commander Mode', a single player on each side who would sit above even the RTS/FPS layers and would give general orders to players who will get global XP rewards for completing them. That just added a level of complexity on top of everything that was too much for me to deal with. I think the game can eventually use a commander, but right now it wasn't in the cards. Yes, it will be a good feeling to finally get a game published considering how much time I've put into all this stuff! lol... You were kidding when you said you did it in a year, right? Right?!!! Well of course this technology and the games are the cumulative result of my lifes work essentially ... but this latest iteration 'Gettysburg: Armored Warfare' has been in production for a little over a year. Thanks a lot for the comments and support guys, if anyone has any questions about anything just let me know!! - Dan ### #2dgreen02 Posted 04 February 2012 - 01:27 PM Hey guys! Thanks for the responses. Amazing! I've been following your project as close as I can, I was under the impression that it would be released free-to-play by Paradox, but it's even cooler than it will be for sale on Steam. Great job, congrats, and I wish you a huge success. You're a true inspiration! Thanks a lot, yea we made the switch from free-to-play a while ago, I think it's the right move. Going out at a low price point$9.99 and then supporting the hell out of it with DLC, and content.

Amazing, you're a one man army

I would like to ask you for some advice: I started many projects but quit on them in 2 days because I always get a "better" idea.

What was your mindset like when doing this project? Did you plan every smallest detail upfront in the design document or did you do any brain storming later on in the project?
Did you wanted to add additional features to the game but you decided it would take long so you decided do drop some so that you could get the project finished?

But anyway, congrats on this, it must be an awesome feeling to have a published game! Keep it up.

I actually get that question a lot, specifically in regards to how I can do this kind of work without a team of people around around me supporting, etc. I guess I'm just driven. Some may say too driven with a uniform vision for the project....not at the micro level, but in the bigger picture. I didn't have every detail of the game planned out - I knew I wanted to do a 64 player per server wargame with every type of unit [ land, air, sea, human, horse, zeppelin, sdfsdsf ], but I didn't know it would materialize in this way. I just kept working toward that vision, I've been working on 'Armored Warfare' in some form since like late 2008 I believe ?

Some features were dropped, originally I planned to have a 'Commander Mode', a single player on each side who would sit above even the RTS/FPS layers and would give general orders to players who will get global XP rewards for completing them. That just added a level of complexity on top of everything that was too much for me to deal with. I think the game can eventually use a commander, but right now it wasn't in the cards.

Yes, it will be a good feeling to finally get a game published considering how much time I've put into all this stuff! lol...

You were kidding when you said you did it in a year, right? Right?!!!

Well of course this technology and the games are the cumulative result of my lifes work essentially ... but this latest iteration 'Gettysburg: Armored Warfare' has been in production for a little over a year.

Thanks a lot for the comments and support guys, if anyone has any questions about anything just let me know!!

- Dan

### #1dgreen02

Posted 04 February 2012 - 01:26 PM

Hey guys! Thanks for the responses.

Amazing! I've been following your project as close as I can, I was under the impression that it would be released free-to-play by Paradox, but it's even cooler than it will be for sale on Steam. Great job, congrats, and I wish you a huge success. You're a true inspiration!

Thanks a lot, yea we made the switch from free-to-play a while ago, I think it's the right move. Going out at a low price point \$9.99 and then supporting the hell out of it with DLC, and content.

Amazing, you're a one man army

I would like to ask you for some advice: I started many projects but quit on them in 2 days because I always get a "better" idea.

What was your mindset like when doing this project? Did you plan every smallest detail upfront in the design document or did you do any brain storming later on in the project?
Did you wanted to add additional features to the game but you decided it would take long so you decided do drop some so that you could get the project finished?

But anyway, congrats on this, it must be an awesome feeling to have a published game! Keep it up.

I actually get that question a lot, specifically in regards to how I can do this kind of work without a team of people around around me supporting, etc. I guess I'm just driven. Some may say too driven with a uniform vision for the project....not at the micro level, but in the bigger picture. I didn't have every detail of the game planned out - I knew I wanted to do a 64 player per server wargame with every type of unit [ land, air, sea, human, horse, zeppelin, sdfsdsf ], but I didn't know it would materialize in this way. I just kept working toward that vision, I've been working on 'Armored Warfare' in some form since like late 2008 I believe ?

Some features were dropped, originally I planned to have a 'Commander Mode', a single player on each side who would sit above even the RTS/FPS layers and would give general orders to players who will get global XP rewards for completing them. That just added a level of complexity on top of everything that was too much for me to deal with. I think the game can eventually use a commander, but right now it wasn't in the cards.

Yes, it will be a good feeling to finally get a game published considering how much time I've put into all this stuff! lol...

You were kidding when you said you did it in a year, right? Right?!!!

Well of course this technology and the games are the cumulative result of my lifes work essentially ... but this latest iteration 'Gettysburg: Armored Warfare' has been in production for a little over a year.

Thanks a lot for the comments and support guys, if anyone has any questions about anything just let me know!!

- Dan

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