m_pWallVB->Lock( 0, 0, (void**)&v, 0 ); float x = v[0].p.x ; float y = v[0].p.y ; float z = v[0].p.z ; ................... m_pWallVB->Unlock();
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#ActualSmoothEddy
Posted 11 February 2012 - 10:04 PM
At first I am not smoothey for you - I am SmoothEddy... At second can you add a little own mind?
#1SmoothEddy
Posted 11 February 2012 - 09:56 PM
At first I am not smoothey for you - I am SmoothEddy... At second can you add a little own mind?
m_pWallVB->Lock( 0, 0, (void**)&v, 0 ); int x = v[0].p.x ; int y = v[0].p.y ; int z = v[0].p.z ; ................... m_pWallVB->Unlock();