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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualIndakung

Posted 12 February 2012 - 10:28 PM

Once you lose the device, you lose all of your render targets. You would have to copy the data before you lose the device.

Thank you. But how could the program predict the device's losing? Or just copy the data every frame? It seems not so efficient.

Why not just re-render what was originally rendered into your render targets?

Because those render targets are used for saving states of a GPU-based particle system. I think it'll be weird when all particles are disappeared or reseted at their initial position or other states after a device' losing.

#3Indakung

Posted 12 February 2012 - 09:55 PM

Once you lose the device, you lose all of your render targets. You would have to copy the data before you lose the device.

Thank you. But how could the program predict the device's losing? Or just copy the data every frame? It seems not so efficient.

Why not just re-render what was originally rendered into your render targets?

Because those render targets are used for saving states of a GPU-based particle system. I think it'll be weird when all particles are disappeared after a device' losing.

#2Indakung

Posted 12 February 2012 - 09:52 PM

Once you lose the device, you lose all of your render targets. You would have to copy the data before you lose the device.

Thank you. But how could the program predict the device's losing? Or just copy the data every frame? It seems not so efficient.

Why not just re-render what was originally rendered into your render targets?

Because those render targets are used for saving states of an GPU-based particle system. I think it'll be weird when all particles are disappeared after a device' losing.

#1Indakung

Posted 12 February 2012 - 09:52 PM

Once you lose the device, you lose all of your render targets. You would have to copy the data before you lose the device.

Thank you. But how could the program predict the device's losing? Or just copy the data every frame? It seems not so efficient.

Why not just re-render what was originally rendered into your render targets?

Because those render targets are used for saving states of an entire GPU-based particle system. I think it'll be weird when all particles are disappeared after a device' losing.

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