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#ActualDynamo_Maestro

Posted 14 February 2012 - 10:22 AM

Hi

Edit: When I say DirectX I mean SlimDX/DX10 not C++/DX, my bad, just been reading directX books to make sense of SlimDX and I guess im use to saying DX

I have been using SlimDX for about a week, learning from DirectX texts and I am enjoying it, I have been playing around with XNA for a while and even though it is fairly straight forward and really easy to use, I have been reading a lot about XNA being discontinued (nothing official). Now I dont care much about tablets, phones or consoles so my XNA efforts from the start have been all about PC Games, I personally am hopeful XNA 5.0 comes out or at least some announcement about it yet if the rumours are true there wouldnt be much point in continuing with XNA and I should just focus completely on SlimDX.

While it is tempting to learn and attempt to master both, considering how big DirectX is I figured I may as well dedicate all my time to that, technically it is learning 3 things since im not familiar with C++ and constantly have to look at C++/DirectX examples then convert into SlimDX

I was going to necro old threads about XNA's future but those focused more on metro apps

So I guess my question is, is there enough 'evidence' to claim XNA is likely to die? I dont mean an official blog or anything but business patterns, cancelled funding, fired members etc. While the learning curve would be good and learning something is always nice, DirectX is only on my list of things to learn at the moment because of XNA's presumed fate, I am just concerned that a few months down the line a "XNA 5.0 to be released soon" announcement will appear which would mean I spent all that time learning when I could have been improving / adding content to my current game.

Is the ship really sinking?

#1Dynamo_Maestro

Posted 13 February 2012 - 04:59 PM

Hi

I have been using SlimDX for about a week, learning from DirectX texts and I am enjoying it, I have been playing around with XNA for a while and even though it is fairly straight forward and really easy to use, I have been reading a lot about XNA being discontinued (nothing official). Now I dont care much about tablets, phones or consoles so my XNA efforts from the start have been all about PC Games, I personally am hopeful XNA 5.0 comes out or at least some announcement about it yet if the rumours are true there wouldnt be much point in continuing with XNA and I should just focus completely on SlimDX.

While it is tempting to learn and attempt to master both, considering how big DirectX is I figured I may as well dedicate all my time to that, technically it is learning 3 things since im not familiar with C++ and constantly have to look at C++/DirectX examples then convert into SlimDX

I was going to necro old threads about XNA's future but those focused more on metro apps

So I guess my question is, is there enough 'evidence' to claim XNA is likely to die? I dont mean an official blog or anything but business patterns, cancelled funding, fired members etc. While the learning curve would be good and learning something is always nice, DirectX is only on my list of things to learn at the moment because of XNA's presumed fate, I am just concerned that a few months down the line a "XNA 5.0 to be released soon" announcement will appear which would mean I spent all that time learning when I could have been improving / adding content to my current game.

Is the ship really sinking?

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