I wouldn't use my higher quality tools and they'd be simple loops of sufficient quality for a indie game.
Hmmmm, I disagree with this approach. I prefer to make the difference between "pro" and "budget" work related to price and extent of rights (usage) and not the quality of my work. After all - I'm putting my name on it. As such I make each song the best fit for the game and client's vision and do not sacrifice quality even if it's a low budget production.
I don't agree with or like the misconception that somehow an indie game doesn't require high quality artwork, story or sound. It's been proven that many indie titles have amazing content - they just usually have more limited budgets.