glutInitDisplayMode(GL_DOUBLE | GL_RGBA);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
Easy to identify on Linux (You get an X error if the window parameters are incorrect), though based on your error log I suppose it's not quite as easy on windows, where it just crashes because of invalid window parameters (without actually telling you why).
Just for future reference, it's easy to remember which enumerations go where in OpenGL. If the function starts with "glut", then the parameters should always be "GLUT_", where as functions that start on "gl" should always have parameters starting with "GL_". They're two different libraries, though since GLUT complements OpenGL it's easy to get confused if you don't pay attention to this detail