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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualArivor

Posted 11 March 2012 - 06:29 AM

Hello all,

I've now watched this forum for a few days and I think I've come to the right place. I'll come straight to the point:
I have some experience in programming and want to revive an old dream of mine: Creating an oldschool RPG. Here's a list of things that come to mind:
  • "Oldschool": No fancy 3D graphics, no realtime playing - just turn based, tile map.
  • Should be cross-platform - I think the best way is to use Java - any other recommendations?
  • I already made a few simple games - some "shoot' em up", Pong, that stuff; fiddled with bitmaps in Delphi way back on Windows.
  • I'm not sure on whether to use a pre-made engine. While it would speed things up, I'd rather know what goes on "behind the stage", and I don't know if I can achieve that without creating from scratch. Any advice? (Oh, and if I were to use something pre-made, it'd have to be licensed under some form of copyleft so I don't have to struggle with licensing problems.)
  • As mentioned, I made some simpler games with Delphi's VCL. But I really don't know where to begin with this one, and albeit having searched the internet for a long time, I didn't find any tutorials that really addressed my problem. My hope now is that the community in this forum can point me a way to start.
Okay, thanks for reading this, and please point out if I have to give more information. Thanks for your time!

Sincerely
Arivor

P.S.: Please excuse my English since it's not my native language.

#1Arivor

Posted 11 March 2012 - 06:27 AM

Hello all,

I've now watched this forum for a few days and I think I've come to the right place. I'll come straight to the point:
I have some experience in programming and want to revive an old dream of mine: Creating an oldschool RPG. Here's a list of things that come to mind:
  • "Oldschool": No fancy 3D graphics, no realtime playing - just turn based, tile map.
  • Should be cross-platform - I think the best way is to use Java - any other recommendations?
  • I already made a few simple games - some "shoot' em up", Pong, that stuff; fiddled with bitmaps in Delphi way back on Windows.
  • I'm not sure on whether to use a pre-made engine. While it would speed things up, I'd rather know what goes on "behind the stage", and I don't know if I can achieve that without creating from scratch. Any advice? (Oh, and if I were to use something pre-made, it'd have to be licensed under some form of copyleft so I don't have to struggle with licensing problems.)
  • As metioned, I made some simpler games with Delphi's VCL. But I really don't know where to begin with this one, and albeit having searched the internet for a long time, I didn't find any tutorials that really addressed my problem. My hope now is that the community in this forum can point me a way to start.
Okay, thanks for reading this, and please point out if I have to give more information. Thanks for your time!

Sincerely
Arivor

P.S.: Please excuse my English since it's not my native language.

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