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#ActualArkanoid

Posted 21 March 2012 - 09:14 AM

//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
// float4x4 worldViewProj;
//
//
// Registers:
//
// Name Reg Size
// ------------- ----- ----
// worldViewProj c0 4
//

vs_2_0
def c4, 1, 0, 0, 0
dcl_position v0
dcl_color v1
dcl_texcoord v2
mad r0, v0.xyzx, c4.xxxy, c4.yyyx
dp4 oPos.x, r0, c0
dp4 oPos.y, r0, c1
dp4 oPos.z, r0, c2
dp4 oPos.w, r0, c3
mov oD0, v1
mov oT0.xy, v2

// approximately 7 instruction slots used
if i understand correctly this is 0 vertex debug.
and Registry:
c4  (1.000,0.000,0.000,0.000) float4  
v0 (909.163,59.139,-1585.124,1.000) float4
and what is wrong? I can post my VS too.

#1Arkanoid

Posted 21 March 2012 - 09:13 AM

//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
// float4x4 worldViewProj;
//
//
// Registers:
//
// Name Reg Size
// ------------- ----- ----
// worldViewProj c0 4
//

vs_2_0
def c4, 1, 0, 0, 0
dcl_position v0
dcl_color v1
dcl_texcoord v2
mad r0, v0.xyzx, c4.xxxy, c4.yyyx
dp4 oPos.x, r0, c0
dp4 oPos.y, r0, c1
dp4 oPos.z, r0, c2
dp4 oPos.w, r0, c3
mov oD0, v1
mov oT0.xy, v2

// approximately 7 instruction slots used
if i understand correctly this is 0 vertex debug.
and Registry:
c4  (1.000,0.000,0.000,0.000) float4   
v0 (909.163,59.139,-1585.124,1.000) float4
and what is wrong? I can post my VS....

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