// // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // // Parameters: // // float4x4 worldViewProj; // // // Registers: // // Name Reg Size // ------------- ----- ---- // worldViewProj c0 4 // vs_2_0 def c4, 1, 0, 0, 0 dcl_position v0 dcl_color v1 dcl_texcoord v2 mad r0, v0.xyzx, c4.xxxy, c4.yyyx dp4 oPos.x, r0, c0 dp4 oPos.y, r0, c1 dp4 oPos.z, r0, c2 dp4 oPos.w, r0, c3 mov oD0, v1 mov oT0.xy, v2 // approximately 7 instruction slots usedif i understand correctly this is 0 vertex debug.
and Registry:
c4 (1.000,0.000,0.000,0.000) float4 v0 (909.163,59.139,-1585.124,1.000) float4and what is wrong? I can post my VS too.