Hi Litheon,
> "First I would try to hook dx or opengl or win32 functions and then maybe see if you can hook functions in an .exe."
That is exactly what I'm trying first, before stepping deeper into hooking. I've tried in my above example to catch the WM_DESTROY Message of Notepad.exe, but without success...
Furthermore I don't want to post the exact game titel at this moment to prevent spreading OT Posts. First I want to create a step by step how to do it with actuall technologies.
Codeproject and co have many examples... I have allready installed the detours library and also have older versions of that dll. the problem with detours is, that i have to inject this dll with WINJECT, which is IMHO not the best way, if you want to setup an easy to use solution for everyone. I've seen the examples of Muhammad Haggag, but that is not exactly what I call a good tutorial... on the other hand he did a very good job, by writing all the needed directX functionality into one C++ Project, but that is useless for me at all if I try to understand, whats happening in detail...
Greetings.
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#2Ketzer2002
Posted 25 March 2012 - 06:55 AM
Hi Litheon,
> "First I would try to hook dx or opengl or win32 functions and then maybe see if you can hook functions in an .exe."
That is exactly what I'm trying first, before stepping deeper into hooking. I've tried in my above example to catch the WM_DESTROY Message of Notepad.exe, but without success...
Furthermore I don't want to post the exact game titel at this moment to prevent spreading OT Posts. First I want to create a step by step how to do it with actuall technologies.
Codeproject and co have many examples... I have allready installed the detours library and also have older versions of that dll. the problem with detours is, that i have to inject this dll with WINJECT, which is IMHO not the best way, if you want to setup an easy to use solution for everyone. I've seen the examples of Muhammad Haggag, but that is not exactly what I call a good tutorial... on the other hand he did a very good job, by writing all the needed directX functionality into one C++ Project, but that is useless for me at all if I try to understand, whats happening in detail...
Greetings.
Muhammad Haggag
> "First I would try to hook dx or opengl or win32 functions and then maybe see if you can hook functions in an .exe."
That is exactly what I'm trying first, before stepping deeper into hooking. I've tried in my above example to catch the WM_DESTROY Message of Notepad.exe, but without success...
Furthermore I don't want to post the exact game titel at this moment to prevent spreading OT Posts. First I want to create a step by step how to do it with actuall technologies.
Codeproject and co have many examples... I have allready installed the detours library and also have older versions of that dll. the problem with detours is, that i have to inject this dll with WINJECT, which is IMHO not the best way, if you want to setup an easy to use solution for everyone. I've seen the examples of Muhammad Haggag, but that is not exactly what I call a good tutorial... on the other hand he did a very good job, by writing all the needed directX functionality into one C++ Project, but that is useless for me at all if I try to understand, whats happening in detail...
Greetings.
Muhammad Haggag
#1Ketzer2002
Posted 25 March 2012 - 06:54 AM
Hi Litheon,
> "First I would try to hook dx or opengl or win32 functions and then maybe see if you can hook functions in an .exe."
That is exactly what I'm trying first, before stepping deeper into hooking. I've tried in my above example to catch the WM_Quit Message of Notepad.exe, but without success...
Furthermore I don't want to post the exact game titel at this moment to prevent spreading OT Posts. First I want to create a step by step how to do it with actuall technologies.
Codeproject and co have many examples... I have allready installed the detours library and also have older versions of that dll. the problem with detours is, that i have to inject this dll with WINJECT, which is IMHO not the best way, if you want to setup an easy to use solution for everyone. I've seen the examples of Muhammad Haggag, but that is not exactly what I call a good tutorial... on the other hand he did a very good job, by writing all the needed directX functionality into one C++ Project, but that is useless for me at all if I try to understand, whats happening in detail...
Greetings.
Muhammad Haggag
> "First I would try to hook dx or opengl or win32 functions and then maybe see if you can hook functions in an .exe."
That is exactly what I'm trying first, before stepping deeper into hooking. I've tried in my above example to catch the WM_Quit Message of Notepad.exe, but without success...
Furthermore I don't want to post the exact game titel at this moment to prevent spreading OT Posts. First I want to create a step by step how to do it with actuall technologies.
Codeproject and co have many examples... I have allready installed the detours library and also have older versions of that dll. the problem with detours is, that i have to inject this dll with WINJECT, which is IMHO not the best way, if you want to setup an easy to use solution for everyone. I've seen the examples of Muhammad Haggag, but that is not exactly what I call a good tutorial... on the other hand he did a very good job, by writing all the needed directX functionality into one C++ Project, but that is useless for me at all if I try to understand, whats happening in detail...
Greetings.
Muhammad Haggag