Jump to content

  • Log In with Google      Sign In   
  • Create Account

14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!

#Actualshammancer

Posted 27 March 2012 - 10:08 AM

I am making a 2d rpg game and I was wondering what would be a good stl or boost container for the map.

It will probably be using the Cartesian coordinates system were (0,0) is spawn because it has a semi infinite world (Think minecraft). It needs to be able to jump from point to point because I want to implement large distance teleports in my game (A few thousands of tiles).

Any good ideas to use?

(list, array, vectors, map, multimap, unordered_map, unordered_multimap?)

#1shammancer

Posted 27 March 2012 - 09:39 AM

I am making a 2d rpg game and I was wondering what would be a good stl or boost container for the map.

It will probably be using the Cartesian coordinates system were (0,0) is spawn because it has a semi infinite world (Think minecraft). It needs to be able to jump from point to point because I want to implement large distance teleports in my game (A few thousands of tiles).

Any good ideas to use?

(list, array, vectors, map, multimap, unordered_map, unordered_multimap?)

PARTNERS