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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actualturch

Posted 02 April 2012 - 07:16 AM

In general, baking matrices simply means multiplying them ahead of time. Traditional scene graphs are one example of baking, where each node contains a transformation matrix from its parent, and also a full world transformation matrix. When rendering, instead of multiplying all the matrices each frame, the full world transformation is used. If a node's local matrix changes, the change is propagated to its children and the matrices are recalculated. This saves computation at the expense of memory use.

#1turch

Posted 02 April 2012 - 07:16 AM

In general, baking a matrix simply means multiplying them ahead of time. Traditional scene graphs are one example of baking, where each node contains a transformation matrix from its parent, and also a full world transformation matrix. When rendering, instead of multiplying all the matrices each frame, the full world transformation is used. If a node's local matrix changes, the change is propagated to its children and the matrices are recalculated. This saves computation at the expense of memory use.

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