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#Actualpcmaster
Posted 06 April 2012 - 06:38 AM
When I first saw the DX11 dynamic linking mentioned a couple years ago, I immediately started fantasising about being able to "plug" pieces of shaders (functions, methods?) into existing shaders on-the-fly, while just complying with an implied "function header". How terribly sad I was to find out how foolish I was and that it actually is just a "clearer" way of dynamic branching
All the shader with all the possible classes still has to compile at once
#1pcmaster
Posted 06 April 2012 - 06:38 AM
When I first say the DX11 dynamic linking mentioned a couple years ago, I immediately started fantasising about being able to "plug" pieces of shaders (functions, methods?) into existing shaders on-the-fly, while just complying with an implied "function header". How terribly sad I was to find out how foolish I was and that it actually is just a "clearer" way of dynamic branching
All the shader with all the possible classes still has to compile at once