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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualNik02

Posted 08 April 2012 - 07:27 AM

Interleaving is not a strict neccessity (AFAIK also not for the most modern D3D / OpenGL versions). You can have more than a single data stream.


Yea, but in this particular case I didn't see the point of causing even more confusion by saying that Posted Image

The point was that only one index buffer could be used at a time.

#1Nik02

Posted 08 April 2012 - 07:26 AM

Interleaving is not a strict neccessity (AFAIK also not for the most modern D3D / OpenGL versions). You can have more than a single data stream.


Yea, but in this particular case I didn't see the point of causing even more confusion by saying that :)

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