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#Actuali_luv_cplusplus
Posted 11 April 2012 - 02:29 AM
This looks like UV coordinates problem. Are you sure you are setting UV coordinates (glTexCoord2f) for every vertex?
#1i_luv_cplusplus
Posted 11 April 2012 - 02:28 AM
This looks like UV coordinates problem. Are you sure you are setting UV coordinates (glTexCoord2f) for every vertex?
also, binding the same texture three times makes no sense, because successive glBindTexture calls overwrite the previous ones (without using glActiveTexture).
also, binding the same texture three times makes no sense, because successive glBindTexture calls overwrite the previous ones (without using glActiveTexture).