Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actuali_luv_cplusplus

Posted 11 April 2012 - 02:29 AM

This looks like UV coordinates problem. Are you sure you are setting UV coordinates (glTexCoord2f) for every vertex?

#1i_luv_cplusplus

Posted 11 April 2012 - 02:28 AM

This looks like UV coordinates problem. Are you sure you are setting UV coordinates (glTexCoord2f) for every vertex?

also, binding the same texture three times makes no sense, because successive glBindTexture calls overwrite the previous ones (without using glActiveTexture).

PARTNERS